Dev Blog + Development plans
New gamesI forgot to post it here. I made two little games. They still have problems, but so far it's the best thing I've done.
The first is the character editor. I shared a few screenshots earlier. You can have fun creating characters. If people like it, I'd be happy to make more content for customization.
And the second one is a short farm. You just need to throw coins into the well. When you have enough, you will see the art and the game will end. This art appears very abruptly, like a screamer, so be careful.
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Character Editor.
A more complex editor than in previous projects. Here you can edit body parts separately. I didn't add clothes because I was tired of drawing.
It seems to me that the code turned out well. But it's not entirely clear to the player what to do and how to do it.
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A small farm.
I like how well the camera turned out here.
I also managed to create a more correct inventory system here, which I am very proud of. In previous games, I made two separate variables that stored the name of the item and the quantity. In this project I finally learned how to work with data structures and can write down everything in one variable.
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Development plans
Well, my knowledge is enough to make a simple game. But my knowledge is not enough to make a simple AND INTERESTING game. So now I've decided to do very simple projects with one or more mechanics. This is necessary in order not to waste time trying to link a bunch of mechanics together and focus on one specific task.
Also, if possible, I will try to participate in game jams. Or I'll just make some games when I have some ideas.
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plans