Balance overhaul v1 finished/Переработка баланса в1 завершённая
This is finished balance changes log for the upcoming ptb update
Это завершённый лог переработки баланса для грядущего обновления птб
*я не стал переводить на 2 языка эту стену текста
=====================Weapons and turrets=====================
Short range torpedo:
-Price: 1500 -> 500
-Main damage:
Deep tissue injury 500 -> 500
Lacerations 500 -> 500
Organ damage 0 -> 500
Bleeding 80 -> 160
Stun 15 -> 15
-Explosion:
Range: 750 -> 1000
-Craft: adamantium x4 -> stack of steel x1
Physicorium torpedo:
-Price: 1500 -> 750, min 15% difficulty
-Main damage:
Deep tissue injury 500 -> 750
Lacerations 500 -> 750
Organ damage 0 -> 750
Bleeding 80 -> 240
Stun 15 -> 15
-Explosion:
Range: 750 -> 1000
-Craft: Locked behind blueprint
Plasma torpedo:
-Price: 2250 -> 1000, min 15% difficulty
-Main damage:
Plasma burn 750 -> 750
Deep tissue injury 500 -> 500
Lacerations 500 -> 500
Organ damage 0 -> 500
Bleeding 80 -> 0
Plasma explosion 0 -> 100
Stun 15 -> 15
-Explosion:
Range: 1000 -> 1250
-Craft:
Adamantium x4 -> stack of steel x1
Plasma tank x4 -> x2
Locked behind blueprint
EMP torpedo:
-Price: 1500 -> 500
-Crafting:
Fulgurium chunk x1 -> Copper x2
-Explosion:
Range: 750 -> 2500
EMP strength 10 -> 100
Melta torpedo:
-Price: 4000 -> 1250, 25% min difficulty
-Main damage:
Melta burn 750 -> 750
Deep tissue injury 500 -> 750
Lacerations 500 -> 750
Organ damage 0 -> 750
Bleeding 80 -> 0
Stun 15 -> 15
-Explosion:
Range: 1750 -> 2500
Viral torpedo:
-Explosion:
Range 2000 -> 2500
Nova cannon shell:
-Price: 7000 -> 3500, 25% min difficulty
-Removed sells from admech faction merchant
Eye of the Omnissiah shell:
-Price: 3500-> 1750, 25% min difficulty
-Removed sells from admech faction merchant
Macro cannon shell:
-Price: 1000 -> 250
-Crafting:
Adamantium x2 -> Steel x4
Nuclear macro cannon shell:
-Price: 1400, 25% min difficulty -> 750, 15% min difficulty
-Crafting:
Adamantium x2 -> Steel x4
Locked behind blueprint
EMP macro cannon shell:
-Price: 1200 -> 350
-Crafting:
Adamantium x2 -> Steel x4
Fulgurium chunk x1 -> Copper x2
Physicorium macro cannon shell:
-Price: 1500 -> 500, 15% min difficulty
-Crafting:
Adamantium x2 -> steel x4
Locked behind blueprint
Lance power cell:
-Price: 250 -> 400
Hellgun power cell/corrupted hellgun power cell:
-Price: 120 -> 100
Heavy bolter turret:
Heavy bolter ammo box:
-Price: 600 -> 300
Crafting:
Flash powder x2 -> Sodium x2
Physicorium ammo box:
Price: 1200, 20% min difficulty -> 450, 15% min difficulty
Crafting:
Flash powder x2 -> Sodium x2
Acidic ammo box:
-Price: 800, 10% min difficulty -> 400, 15% min difficulty
Crafting:
Flash powder x2 -> Sodium x2
Iron storm ammo box:
-Price: 1800, 20% min difficulty -> 600, 15% min difficulty
Crafting:
Flash powder x2 -> Sodium x2
-Reduced amount of shrapnel from 22 to 15
-Not hitscan anymore
voss laspitsol:
-Price 200 -> 100
-changed reload rate from 1.0 to 0.75
Laspistol/Corrupted laspistol:
-Price: 150 -> 75
-Changed accuracy from 0 to 5, unskilled accuracy from 6 to 10
-Changed required ammo from laspistol magazine to lasgun magazine
Autogun:
-Price 200 -> 100
-Damage:
AP 10% -> 10%
Bleeding 20 -> 20
gunshotwound 25 -> 55
lacerations 20 -> 0
stun 0.1 -> 0.1
-Accuracy: 10, unskilled 16 -> 6, unskilled 10
-Magazine capacity:
Normal: 20 -> 40
Drum: 40 -> 100
AP magazine:
-Damage:
AP 35% -> 35%
Bleeding 20 -> 25
gunshotwound 30 -> 60
lacerations 30 -> 20
stun 0.1 -> 0.1
Acid magazine:
-Damage:
AP 20% -> 20%
Bleeding 20 -> 25
gunshotwound 25 -> 55
lacerations 20 -> 0
Acid burn 15 -> 15
Acid reaction 10 -> 10
stun 0.1 -> 0.1
Explosive magazine:
-Damage:
AP 25% -> 25%
Bleeding 20 -> 25
gunshotwound 25 -> 55
lacerations 20 -> 0
Acid burn 15 -> 15
Acid reaction 10 -> 10
stun 0.1 -> 0.1
-Explosion:
Range 100 -> 200
Deep tissue injury 10 -> 15
Bloodletter magazine:
-Damage:
AP 10% -> 10%
Bleeding 40 -> 40
gunshotwound 25 -> 55
lacerations 20 -> 0
stun 0.1 -> 0.1
Orlock autogun:
-Price 300 -> 200
Lasgun/corrupted lasgun:
-Price: 250 -> 150
Lascarbine/corrupted lascarbine:
-Price 400 -> 200
Longlas/corrupted:
-Price: 600 -> 400
Hot-shot lasgun/corrupted:
-Price: 1500 -> 750
Hot-shot pistol/corrupted:
-Price: 1000 -> 500
-Accuracy: 0, unskilled 6 -> 4, unskilled 10
Chainsword/corrupted:
-Price: 300 -> 100
Power sword/corrupted:
-Price: 3000 -> 750
Plasma tank/corrupted:
-Price: 450 -> 300
Plasma pistol/corrupted:
-Price: 1500 -> 600
Plasmagun/corrupted:
-Price: 2500 -> 1200
-Accuracy 10, unskilled 16 -> 8, unskilled 12
Astra militarum plasma cannon:
-Price: 5000 -> 2500
-Accuracy: 20, unskilled 26 -> 15, unskilled 20
Astra militarum flamer:
-Price: 500 -> 250
-Normal fuel damage:
Burn 10 -> 15
-Incendium fuel damage:
Burn 25 -> 30
Boltgun magazine/corrupted:
-Price: 250 -> 150
Physicorium boltgun magazine:
-Rarity: very rare -> rare
-Price: 800 -> 400
-Increased availability in stores
Kraken boltgun magazine:
-Rarity: very rare -> rare
-Price: 900 -> 450
-Increased availability in stores
Inferno boltgun magazine:
-Rarity: very rare -> rare
-Price: 700, 25% min difficulty -> 400, 15% min difficulty
-Increased availability in stores
Bolt pistol/corrupted:
-Price: 1000 -> 450
-Accuracy: 20, unskilled 26 -> 15, unskilled 20
Boltgun/corrupted:
-Price: 1600 -> 1000
-Accuracy: 16, unskilled 26 -> 12, unskilled 16
Stun club:
-Added store options
-Added craft
-Damage:
Blunt force trauma 10 -> 5
Arbites club:
-Price: 200 -> 150
Removed from renegades stores
[arbites mod]
-Removed stunner tag
-Stun reduced to 1.0 second
-Increased damage from 20/10 to 30/20
Arbites power club:
-Price: 1200 -> 400
[arbites mod]
Stunner mode: increased stun from 10 to 15
Lethal mode: Removed probability from inflicting organ damage. Now it will deal organ damage 100% of the time.
Frag grenade:
-Price: 200 -> 100
Krak grenade:
-Price: 500 -> 200
Arbites shotgun shell:
-Price: 100 -> 20
[arbites mod]
Increased AP by 5%, increased bleeding and gunshot wound by 5%
Heavy arbites shotgun shell:
-Price: 200 -> 40
[arbites mod]
increased damage and AP by 5%
Arbites shotgun:
-Price: 750 -> 300
-Reload 1.5 -> 1.0
Heavy arbites shotgun:
-Price: 1500 -> 600
-Reload 1 -> 0.75
Heavy stubber/arbites:
-Price: 500 -> 300
Normal magazine:
-Price 250 -> 100
Drum magazine:
-Price 300 -> 200
Heavy stubber AP magazine:
Normal:
-Price: 500 -> 250
Drum:
-Price: 800, 25% min difficulty -> 400, 15% min difficulty
-Rarity: very rare -> rare
-Increased availability in stores
Heavy stubber Physicorium magazine:
Normal:
-Price: 450 -> 275
Drum:
-Price: 700, 25% min difficulty -> 350, 15% min difficulty
-Rarity: very rare -> rare
-Increased availability in stores
Heavy stubber Bloodletter magazine:
Normal:
-Price: 500 -> 200
Drum:
-Price: 650, 25% min difficulty -> 300, 15% min difficulty
-Rarity: very rare -> rare
-Increased availability in stores
Heavy stubber Acidic magazine:
Normal:
-Price: 550 -> 250
Drum:
-Price: 700, 25% min difficulty -> 350, 15% min difficulty
-Rarity: very rare -> rare
-Increased availability in stores
Heavy stubber Inferno magazine:
Normal:
-Price: 550 -> 250
Drum:
-Price: 750, 25% min difficulty -> 375, 15% min difficulty
-Rarity: very rare -> rare
-Increased availability in stores
Phosphor serpenta magazine:
-Price: 250 -> 150
Phosphor serpenta:
-Rarity: rare -> very rare
-Price: 900 -> 600
Arc rifle condenser:
-Price: 600 -> 300
-Ammo capacity: 50 -> 40
Arc rifle:
-Price 1400 -> 700
Rad magazine:
-Price: 200 -> 100
-Ammo capacity: 20 -> 40
Rad pistol:
-Price: 800 -> 400
Accuracy: 6, unskilled 16 -> 6, unskilled 12
Rad carbine:
-Price: 1200 -> 600
-Accuracy: 3, unskilled 10 -> 3, unskilled 6
Mechanicus combat axe:
-Price: 1000 -> 750
Mechanicus heavy combat axe:
-Price: 1500 -> 1000
Macrostubber:
-Rarity: rare -> common
-Price: 600, 15% min difficulty -> 100
-Reload: 0.4 -> 0.3
-Damage:
Bleeding 5 -> 10
Gunswhot wound 25 -> 50
Lacerations 15 -> 0
Macrostubber magazine:
-Price: 150, 15% min difficulty -> 75
Radium jezzail magazine:
-Price: 450 -> 200
Radium jezzail:
-Price 2000 -> 750
-Increased scope range
Grenade launcher:
-Price: 1000 -> 500
Ryza pattern plasmagun:
-Price: 2400 -> 1600
Plasma tank:
-Price: 600 -> 300
Taser goad:
-Price: 400 -> 200
Arc maul:
-Price: 300 -> 100
Transonic blade:
-Price: 1000 -> 500
Transonic razor:
-Price: 600 -> 300
Astartes bolter magazine:
-Price: 700 -> 500
Astartes bolt pistol:
-Price: 3000 -> 2000
Astartes boltgun:
-Price: 5500 -> 3000
-Accuracy: 10, unskilled 26 -> 10, unskilled 15
Astartes stalker bolter:
-Price: 6000 -> 3500
-Accuracy: 5, unskilled 15 -> 5, unskilled 10
-Increased scope range
-Required weapons skill 80 -> 85
Astartes plasma tank:
-Price: 800 -> 600
Astartes plasma pistol:
-Price: 3400 -> 2400
-Accuracy: 5, unskilled 15 -> 5, unskilled 10
Astartes plasmagun:
-Price: 6000 -> 4000
-Accuracy: 10, unskilled 16 -> 4, unskilled 8
Astartes melta rifle:
-Price: 7000 -> 5000
-Accuracy: 5, unskilled 16 -> 1, unskilled 5
-Required weapons skill 80 -> 90
Astartes knife:
-Price: 400 -> 150
-AP: 0 -> 15%
Astartes power sword:
-Price: 25000 -> 5000
-Reload 0.75 -> 1.0
-Added craft
Thunder hammer:
-Price: 50000 -> 7500
-Added craft
Power axe:
-Price 27000 -> 6000
-Added craft
Chain axe:
-Price: 27000 -> 6000
-Added craft
Galvanic rifle:
-Price: 3000 -> 800
-Reload: 0.8 -> 0.7
-AP: 20% -> 25%
-Ammo capacity: 13 -> 20
-Magazine price: 500 -> 250
Arc pistol:
-Price: 1000 -> 500
Stub pistol magazine:
-Price: 70 -> 35
Stub pistol:
-Price: 100 -> 50
-Damage:
Gunshot wound 25 -> 40
Lacerations 15 -> 0
Bleeding 5 -> 7.5
Shovel:
-Price: 100 -> 50
-Crafting: Adamantium x2 -> steel x2
Plasma grenade:
-Price: 600 -> 400
Astartes heavy bolter:
-Price: 12000 -> 6000
Relic flamer pistol:
-Can be bought in smuggler's shop now.
Relic combi plasme:
-Can be bought in smuggler's shop now.
Relic combi flamer:
-Can be bought in smuggler's shop now.
Relic combi melta:
-Can be bought in smuggler's shop now.
Astartes assault bolter:
-Accuracy: 10, unskilled 26 -> 10, unskilled 15
-Added craft
-Decon time: 10 -> 30
Astartes storm bolter:
-Price: 10000 -> 4000
-Added craft
Phosphor blast magazine:
-Price: 250 -> 150
Phosphor blast pistol:
-Price: 1000 -> 400
Phosphor blast carbine:
-Price: 1500 -> 500
Stub carbine:
-Price: 300 -> 200
-Ammo capacity: 20 -> 40
Rocket launcher:
-Rarity: very rare -> rare
-Price: 7000, 25% min difficulty -> 1000, 15% min difficulty
-Crafting:
Time 90 -> 40
Adamantium x6 -> stack of steel x1
Flash powder x2 -> Sodium x2
-Reload: 2 -> 1.5
Frag rocker:
-Price: 500 -> 250
Krak rocket:
-Price: 600 -> 400
Handheld lascannon:
-Price: 15000 -> 5000
-Reload: 10 -> 8
Melta rifle:
-Price: 3000, 20% min difficulty -> 2000, 15% min difficulty
-Reload 1.25 -> 1.5
Stub revolver round:
-Price: 50 -> 10
-Crafting:
Magnesium x2 -> x1
Lead x2 -> x1
Stub revolver:
-Price: 150 -> 75
Autopistol:
-Price 150 -> 100
Combat shotgun:
-Price: 1500 -> 500
-Reload 0.5 -> 0.75
-Accuracy 1, unskilled 5 -> 5, unskilled 10
Orlock plasma pistol:
-Price: 1500 -> 800
Orlock plasmagun:
-Price 2800 -> 1400
-Accuracy: 10, unskilled 16 -> 8, unskilled 12
Drum boltgun magazine:
-Price: 550 -> 300
Drum physicorium boltgun magazine:
-Rarity: very rare -> rare
-Price: 900, 25% min difficulty -> 550, 15% min difficulty
-Increased availability in stores
Drum kraken boltgun magazine:
-Rarity: very rare -> rare
-Price: 1250, 25% min difficulty -> 750, 15% min difficulty
-Increased availability in stores
Drum Inferno boltgun magazine:
-Rarity: very rare -> rare
-Price: 900, 25% min difficulty -> 550, 15% min difficulty
-Increased availability in stores
Orlock bolt pistol:
-Price: 1400 -> 600
Orlock boltgun:
-Price: 1800 -> 1200
Orlock/escher melta rifle:
-Price: 3000 -> 2000
Orlock flamer:
-Price: 1000 -> 250
Orlock one-handed flamer:
-Price: 500 -> 200
Hammer:
-Price: 2000 -> 250
Combi stub revolver:
-Price: 750 -> 500
Large boltgun magazine:
-Price: 550 -> 300
Large physicorium boltgun magazine:
-Rarity: very rare -> rare
-Price: 900, 25% min difficulty -> 550, 15% min difficulty
-Increased availability in stores
Large kraken boltgun magazine:
-Rarity: very rare -> rare
-Price: 1250, 25% min difficulty -> 750, 15% min difficulty
-Increased availability in stores
Large Inferno boltgun magazine:
-Rarity: very rare -> rare
-Price: 900, 25% min difficulty -> 550, 15% min difficulty
-Increased availability in stores
Goliath bolt pistol:
-Price: 1200 -> 600
Goliath boltgun:
-Price: 1900 -> 1200
Goliath one-handed flamer:
-Price: 500 -> 200
Goliath heavy flamer:
-Price: 2500 -> 1200
Goliath heavy stubber:
-Price: 2000 -> 600
One-handed shotgun:
-Price: 1300 -> 350
Heavy shotgun shell:
-Price: 60 -> 20
-Crafting:
Flash powder x2 -> Sodium x2
Physicorium shotgun shell:
-Price: 100 -> 30
Acid shotgun shell:
-Price: 80 -> 25
Inferno shotgun shell:
-Price: 90 -> 25
Explosive shotgun shell:
-Price: 100 -> 35
Stub cannon round:
-Price: 80 -> 20
Explosive stub cannon round:
-Price: 100 -> 30
Stub cannon:
-Price: 250 -> 100
Assault grenade launcher:
-Price: 5000 -> 1000
-Added dual wielding penalty
Pulverizer serrated axe:
-Price: 300 -> 150
Brute cleaver:
-Price: 400 -> 100
Goliath power hammer:
-Price: 3000 -> 1000
Spudjacker:
-Price: 3000 -> 1000
Renderizer serrated axe:
-Price: 1250 -> 500
Storm welder:
-Price 2500 -> 1000
-Damage:
Burn 3/s -> 1.5/s
Deep tissue injury 3/s -> 1.5/s
-Range: 4m -> 3m
-Crafting:
Fulgurium chunk x2 -> Copper x4
-Deconstructing: now equal to half of the crafting cost
-Battery usage:
Normal 3/s, unskilled 5/s -> 4/s, unskilled 6/s
Fulgurium 1/s, unskilled 3/s -> 2.5/s, unskilled 5/s
Necron 0.5/s, unskilled 1 -> disallowed
Mining laser:
-Price: 2500 -> 1000
-Crafting:
Fulgurium chunk x2 -> Copper x4
-Deconstructing: now equal to half of the crafting cost
-Range: 3m -> 2m
-Damage:
Burn 1/s -> 1.5/s
Deep tissue injury 0 -> 1.5/s
-Battery usage:
Normal 1/s, unskilled 5/s -> 3/s, unskilled 6/s
Fulgurium 0.5/s, unskilled 3/s -> 1.5/s, unskilled 5/s
Necron 0.5/s -> disallowed
Escher plasma cannon:
-Price: 10000 -> 2500
-Added dual wield penalty
Escher plasma pistol:
-Price: 2000 -> 700
Escher plasmagun:
-Price 2400 -> 1200
-Accuracy: 10, unskilled 16 -> 8, unskilled 12
-Reload 0.8 -> 0.7
Escher shotgun:
-Price: 1500 -> 400
-Reload 0.5 -> 0.75
-Accuracy 1, unskilled 5 -> 5, unskilled 10
Shothun magazine:
-Price: 150 -> 100
Physicorium shotgun magazine:
-Price: 300 -> 200
Acidic shotgun magazine:
-Price: 250 -> 175
Amputator shotgun magazine:
-Price: 300 -> 200
Grav cannon:
-Price: 8250, 30% min difficulty -> 5000, 25% min difficulty
Grav pistol:
-Price: 6000, 30% min difficulty -> 3000, 25% min difficulty
-Accuracy: 15, unskilled 30 -> 5, unskilled 15
Heavy grav cannon:
-Price: 10500 -> 7000
-Require backpack feeding now
-Damage:
Deep tissue injury 50 -> 75
Organ damage 50 -> 75
-Explosion:
AP 75% -> 100%
Internal damage 150 -> 200
Transuranic arquebus:
-Price: 10000, 30% min difficulty -> 5000, 25% min difficulty
-Reload 2.0 -> 3.0
-Accuracy 0, unskilled 16 -> 5, unskilled 16
-Ammo capacity: 13 -> 20
Astartes shotgun:
-Price: 10000, 30% min difficulty -> 500, 25% min difficulty
Astartes shotgun shell:
-Price: 250, 30% min difficulty -> 50, 25% min difficulty
-Crafting:
Adamantium x2 -> titanium x2
Flash powder x2 -> x1
Autocannon:
-Price: 10000, 30% min difficulty -> 5000, 25% min difficulty
-Magazine capacity: 50 -> 100
Astartes chainsword/corrupted:
-Price: 3000, 30% min difficulty -> 750, 25% min difficulty
-Increased decon value
Astartes siege shield:
-Changed stores that can sell it
-Added into astartes armory unlocks list
-Price: 360, 50% min difficulty -> 750, 25% min difficulty
Archeotech laspistol:
-Added in smuggler's store
Astartes handheld plasma cannon/corrupted:
-Price: 15000 -> 7500
Radium serpenta:
-Price: 1000 -> 750
-Reload 1.0 -> 0.75
-Accuracy 0, unskilled 10 -> 5, unskilled 10
-Required weapons skill 45 -> 60
-AP 20% -> 25%
Phosphor magazine:
-Price: 200 -> 75
Phosphor pistol:
-Rarity: rare -> common
-Price: 450, 15% min difficulty -> 120, 0% min difficulty
Icon of Nurgle:
-Price: 5000, 30% min difficulty -> 1000, 25% min difficulty
-Changed stores that sell it
Flask with sicknesses:
-Price: 800 -> 400
-Crafting:
Guts x1 -> Skull x1
Plague grenade:
-Price: 1000 -> 250
-Changed stores that sell it
-Crafting:
Guts x1 -> poop x1
Plague sword (for players):
-Price: 2500 -> 500
-Damage:
Removed probability on "blessed serum" application but reduced application strength from 500% to 10%
AP 20% -> 25%
Death guard knife:
-Price: 500 -> 200
Plague knife:
-Price: 700 -> 100
-Changed stores that sell it
-Reduced amount of self applied warp influence from 30 to 10
Electro guitar:
-Price: 30000 -> not sold (count as relic)
-Added spawn chance on wrecks like for other relics
Blast master:
-Price: 15000 -> 7500
-Damage:
Noise damage 30 -> 40
Stun 0.2 -> 0
Noise cannon:
-Price: 10000 -> 5000
-Damage:
Noise damage 10 -> 15
Stun 0.1 -> 0
Noise pistol:
-Price: 8000 -> 2000
-Damage:
Noise damage 10 -> 15
Stun 0.1 -> 0
Gauss flayer (worn by bots), gauss turret:
-Damage: Disruption 20 -> 30
Gauss flayer (worn by players)
-Damage: Disruption 40 -> 50
Gauss blaster (worn by bots):
-Damage: Disruption 30 -> 50
Synaptic desintegrator:
-Damage:
Disruption 70 -> 55
Wall damage 25 -> 15
Item damage (doors, etc): 80 -> 40
-Spawn chance:
Large necron storage: 5% -> 2.5%
Necron treasure: 8% -> 5%
Phase sword:
-Reload 0.75 -> 1.0
Rod of covenant:
-Reload 0.75 -> 1.5
-Damage:
Lacerations 95 -> 120
Disruption 10 -> 25
Shuriken magazine:
-Availability in store: 0-1 -> 1-2
-Ammo capacity: 100 -> 200
Shuriken catapult:
-Price: 52500 -> 10000
Shuriken pistol:
-Price: 41250 -> 5000
Healer scarab's beam:
-Healing:
Physical damage 5 -> 7.5/s
Burns 5 -> 7.5/s
Noise damage 0 -> 5/s
Melta/plasma burns 0 -> 5/s
Icon of the saint:
-Rarity: very rare -> rare
-Price: 2000, 25% min difficulty -> 500, 15% min difficulty
-Increased decon value
Censer:
-Rarity: very rare -> common
-Price: 1000, 25% min difficulty -> 100, 0% min difficulty
-Added colony as location that sells it
-Stack size: 8 -> 1 (idk why it even was stackable lol)
Incense:
-Added rarity tag: common material
-Price: 200 -> 50
-Added more stores that sell it
-Crafting:
Result: 1 incense -> 2 incenses
-Stack size: 24 -> 8
Infuriating incense:
-Added rarity tag: common material
-Price: 400 -> 100
-Added more stores that sell it
-Crafting:
Result: 1 incense -> 2 incenses
-Stack size: 24 -> 8
Calming incense:
-Added rarity tag: common material
-Price: 250 -> 75
-Added more stores that sell it
-Crafting:
Result: 1 incense -> 2 incenses
-Stack size: 24 -> 8
Incense for machine spirits:
-Added rarity tag: common material
-Added stores that sell it
-Crafting:
Result: 1 incense -> 2 incenses
-Stack size: 24 -> 8
ALL SOB WEAPONS:
-Damage from special ability:
Replaced warp burns with holy damage. Further in text any changes for ability damage will be named as holy damage.
Sob boltgun magazine:
-Rarity: very rare -> rare
-Price: 400 -> 200
-Added more stores that sell it
Sob bolt pistol:
-Price: 1200 -> 500
-Added more stores that sell it
-Accuracy: 20, unskilled 26 -> 15, unskilled 20
Sororitas boltgun:
-Price: 1800 -> 1100
-Added more stores that sell it
-Accuracy: 10, unskilled 20 -> 8, unskilled 14
Sororitas assault bolter:
-price: 4000 -> 2500
Eviscerator:
-Price: 500, 15% min difficulty -> 400, 0% min difficulty
Sob power sword:
-Price: 3000 -> 1000
Sob heavy bolter:
-Price: 7000 -> 3500
Sob heavy flamer:
-Price: 3000 -> 1000
-Damage:
Holy damage 5 -> 2.5
Multimelta:
-Price: 9000 -> 4000
Sob flamer:
-Price: 1000 -> 350
-Added more stores that sell it
-Damage:
Holy damage 5 -> 1.0
-Fuel consumption:
Normal 3/s -> 2/s
Incendium 1.5/s -> 1.0/s
One-handed sob flamer:
-Price: 500 -> 250
Damage:
Holy damage 5 -> 0.75
Chem grenade:
-Assigned rarity tag
-Price: not sold -> 200, 15% min difficulty
=======================Armor=======================
Banshee armor:
-Price: 15000 -> 10000
-Damage protection:
Stun: 50% -> 90%
Bleeding: 0% -> 70%
Disruption, noise damage, bioacid burn: 0% -> 15%
Phosphor impact: 0% -> 70%
Banshee helmet:
-Price: 15000 -> 8000
-Damage protection:
Stun: 50% -> 90%
Bleeding: 0% -> 70%
Disruption, noise damage, bioacid burn: 0% -> 15%
Phosphor impact: 0% -> 70%
Ordo hereticus uniform:
-Crafting:
Ballistic fiber x6 -> Crafte of ballistic fiber x1
Steel x6 -> Stack of steel x1
Time: 40 -> 60
Ordo hereticus hat:
-Crafting time: 90 -> 40
-Removed from stores
Kraken diving suit:
-Put on sale at coalition outposts starting from 50% difficulty
Novitate armor:
-Price: 500 -> 350
Novitate helmet:
-Price: 300 -> 150
Sabbat power armor:
-Price: 50000 -> 25000
Sabbat power armor helmet:
-Price: 18000 -> 5000
Repentia clothing:
-Price: 100 -> 50
Cadian officer's uniform:
-Price: 500 -> 300
Sergeant's cap:
-Crafting time: 90 -> 20
Flak vest/medic's/renegade/corrupted/genecult:
-Price: 400 -> 250
Flak armor/medic's/renegade/corrupted/genecult:
-Price: 1250 -> 500
-Allowed to be on discounts
Kasrkin armor/medic's:
-Price: 7500 -> 750
Non respirator flak helmets:
-Price: 350 -> 100
Respirator flak helmet:
-Price: 400 -> 150
Kasrkin helmet:
-Price: 600 -> 250
-Added flashlight
Tempestus armor:
-Increased decon value
-Decreased decon time
-Put it on sale
Tempestus helmet:
-Price: 600, 15% min difficulty -> 450, 25% min difficulty
-Increased decon value
Commissar uniform/chaos:
-Price: 150 -> 75
Commissar cap/krieg/chaos:
-Price: 250 -> 50
-Crafting:
Time 90 -> 30
Ballistic fiber x1 -> Organic fiber x2
Steel x0 -> x1
Cultist mask:
-Price: 150 -> 25
-Crafting time: 90 -> 20
Krieg uniform:
-Price: 500 -> 300
Krieg helmet:
-Price: 700 -> 150
Krieg veteran uniform:
-Price: 1200 -> 600
Krieg grenadier uniform:
-Rarity: rare -> very rare
-Price: 1200, 15% min difficulty -> 750, 25% min difficulty
-Damage protection is now equal to kasrkin armor
Grenadier helmet:
-Rarity: rare -> very rare
-Price: 1100, 15% min difficulty -> 250, 25% min difficulty
Krieg officer uniform:
-Price: 500 -> 300
Krieg officer helmet:
-Price: 800 -> 200
Enforcer armor:
-Price: 1250 -> 250
Enforcer helmet:
-Price: 600 -> 150
Tech acolyte uniform:
-Price: 600 -> 50
-Added in admech faction store
-Crafting:
Ballistic fiber x1 -> Organic fiber x2
T1 mechanicus uniforms:
-Price: 1000 -> 200
-Added to store in small mechanicus outposts
-Crafting:
Ballistic fiber x2 -> organic fiber x4
T2 mechanicus uniforms:
-Price: 5000 -> 500
-Reduced required reputation with admech
T3 mechanicus uniforms:
-Price: 10000 -> 750
-Reduced required reputation with admech
-Damage protection:
Instead of using identifier added overall resistance to physical damage
Increased resistance to physical damage from 50% to 60%
Added resistance to bleeding
Explorator mantle/corrupted:
-Price: removed from stores
-Damage protection:
Instead of using identifier added overall resistance to physical damage
Added resistance to bleeding
Dominus mantle/corrupted:
-Price: removed from stores
-Damage protection:
Instead of using identifier added overall resistance to physical damage
Added resistance to bleeding
Skitarius ranger armor:
-Price: 1400 -> 500
-Reduced required reputation with admech
-Added to small mechanicus outpost store
Skitarius ranger helmet:
-Price: 1400 -> 200
-Reduced required reputation with admech
-Added to small mechanicus outpost store
-Changed decon results
Vanguard skitarius armor:
-Price: 3000 -> 750
-Reduced required reputation with admech
Vanguard skitarius helmet:
-Price: 3000 -> 250
-Reduced required reputation with admech
-Changed decon results
Skitarius alpha helmet:
-Price: 4500 -> 400
-Reduced required reputation with admech
-Changed decon results
Skitarius marshal armor:
-Price: 4000 -> 1000
Skitarius marshal helmet:
-Price: 2400 -> 500
-Changed decon results
Sicarian armor:
-Price: 1400 -> 500
-Reduced required reputation with admech
-Added to small mechanicus outpost store
Rust stalker helmet:
-Price: 2000 -> 250
-Reduced required reputation with admech
-Added to small mechanicus outpost store
-Changed decon results
Sicarian infiltrator helmet:
-Price: 2800 -> 400
-Increased required reputation with mechanicus
MK7 Astartes power armor:
-Price: 75000 -> 30000
-Crafting time: 120 -> 90
-Removed weapons skill requirement for crafting
-Replaced merchant space marine who isn't spawning for very long time with fortress merchant
MK7 Astartes power armor helmet:
-Price: 25000 -> 10000
-Crafting time: 120 -> 90
-Removed weapons skill requirement for crafting
-Replaced merchant space marine who isn't spawning for very long time with fortress merchant
Assault marine power armor:
-Price: 75000 -> 35000
-Crafting time: 120 -> 90
-Removed weapons skill requirement for crafting
-Replaced merchant space marine who isn't spawning for very long time with fortress merchant
Devastator power armor:
-Price: 75000 -> 35000
-Crafting time: 120 -> 90
-Removed weapons skill requirement for crafting
-Replaced merchant space marine who isn't spawning for very long time with fortress merchant
MK3 Astartes power armor:
-Price: 90000 -> 40000
-Crafting time: 120 -> 90
-Removed weapons skill requirement for crafting
MK3 Astartes power armor helmet:
-Price: 35000 -> 15000
-Crafting time: 120 -> 90
-Removed weapons skill requirement for crafting
Broken power armor:
-Changed decon results
Scout armor:
-Rarity: very rare -> rare
-Price: 9000, 25% min difficulty -> 750, 15% min difficulty
-Replaced merchant space marine who isn't spawning for very long time with fortress merchant
-Changed decon results
-Crafting: made it twice as cheaper to craft
-Crafting time: 120 -> 60
Scout helmet:
-Rarity: very rare -> rare
-Price: 7500, 25% min difficulty -> 500, 15% min difficulty
-Replaced merchant space marine who isn't spawning for very long time with fortress merchant
-Crafting time: 120 -> 60
Cultist clothes:
-Price: 100 -> 50
Miner's uniform:
-Put on sale at mining outposts and genecult outposts
Mining equipment:
-Put on sale at mining outposts and genecult outposts
Mining equipment with hood:
-Put on sale at mining outposts and genecult outposts
Oxygen mask:
-Put on sale with same parameters as vanilla diving mask
=====================Materials=====================
FPGA Circuit:
-Price: 80 -> 60
-Added more stores that sell it
Phosphorus/sodium/calcium/potassium/magnesium/lithium/chlorine:
-Store availability:
Removed from stores of locations where new chemist merchant spawns
Removed from forge assortment
Mechanicus faction merchant no longer sells it with discount
Added to chemist store
-Price:
Magnesium: 65 -> 45
Lithium: 88 -> 60
Aluminium:
-Price: 50 -> 40
Titanium aluminium alloy:
-Price: 150 -> 110
Plastic:
-Price: 45 -> 20
-Added to more stores
Ballistic fiber:
-Price: 160 -> 80
-Added to more stores
-Mining outposts no longer provide 20% discount
-Mechanicus merchant and forge merchant now provide 10% less discount
Organic fiber:
-Price: 30 -> 20
Rubber:
-Added to chemist store
-Increased max spawn cap for lootable containers from 2 to 4
Flash powder:
-Swapped mining outpost and research outpost as store options
-Added to chemist store
ALL VANILLA ALIEN MATERIALS:
-Added to research outpost stores
-Mechanicus merchant and forge merchant no longer provide 20% discount
Lasgun control circuit:
-Made store config same as FPGA Circuit
Steel chaos star:
-Price: 100 -> 40
Golden chaos star:
-Price: 300 -> 80
Thermoplas:
-Price: 100 -> 60
-Added to chemist store
Ceramite:
-Price: 80 -> 30
-Removed decon function
Gold:
-Price: 150 -> 70
-Removed decon function
Adamantium:
-Price: 100 -> 40
-Removed decon function
Chainsword chain:
-Price: 75 -> 50
-Crafting time: 30 -> 15
Adamantium chainsword chain:
-Price: 150 -> 75
-Crafting time: 35 -> 15
Asstartes armor parts:
-Sabaton: price 1500 -> 750
-Bottom/upper leg part: price 2500 -> 1000
-Waist: price 1500 -> 750
-Backpack: price 9000 -> 4500
-Torso: price 10000 -> 5000
-Shoulder pad: price 2500 -> 1000
-Bracer: price 2500 -> 1000
-Gauntlet: price 1500 -> 750
-Complete lower part: price 35000 -> 15000
-Complete upper part: price 35000 -> 15000
-Helmet: price 25000 -> 10000
SoB armor parts:
-Sabaton: price 1000 -> 500
-Bottom/upper leg part: price 1500 -> 750
-Waist: price 1500 -> 750
-Backpack: price 4500 -> 2500
-Torso: price 5000 -> 2500
-Shoulder pad: price 1500 -> 750
-Bracer: price 1500 -> 750
-Gauntlet: price 1000 -> 500
-Helmet: price 18000 -> 5000
Crawler meat:
-Price: 100 -> 50
Raptor meat:
-Price: 150 -> 60
Thresher meat:
-Price: 250 -> 75
----------------Stacks of resources----------------
-Decon time: 15 -> 5
-Crafting:
Time: 40 -> 20
Required mechanical skill: 30 -> 20
-Price: 25% min difficulty -> 15% min difficulty
Stack of adamantium:
-Price: 800 -> 320
Stack of ceramite:
-Price: 640 -> 240
Stack of gold:
-Price: 1200 -> 480
Crate of phosphorus/sodium/calcium/potassium/chlorine:
-Added to the chemist store
Crate of aluminium:
-Price: 400 -> 320
Crate of magnesium:
-Price: 520 -> 360
-Added to the chemist store
Crate of lithium:
-Price: 704 -> 480
-Added to the chemist store
Stack of titanium aluminium alloy:
-Price: 1200 -> 880
Crate of organic fiber:
-Price: 240 -> 160
Crate of FPGA circuits:
-Price: 640 -> 480
Crate of plastic:
-Price: 360 -> 160
-Added to the chemist store
Crates of alien materials:
-Added to research outpost stores
Crate of thermoplas:
-Price: 800 -> 480
------------------Med materials--------------------
Desinfectant:
-Price: 100 -> 75
Medical gypsum:
-Price: 100 -> 50
Empty syringe:
-Price: 200 -> 50
Empty plastic syringe:
-Price 100 -> 10
Bottles with chems in general:
-Hospitaller merchant now will provide 10% higher discount than other stores
Bottle of fentanyl:
-Price: 500 -> 250
Bottle of deusizine:
-Price: 700 -> 500
Skull:
-Price: 500 -> 100
-Added to monastery store
Bone:
-Added decon function
-Price: 300 -> 50
-------------------Ores & plants-------------------
-Reduced stack size back to it's norm of x8
Yeast shroom:
-Added to store of mining outpost and genecult outpost
Fiber plant:
-Added to store of mining outpost and genecult outpost
Titanite:
-Increased abyss commonness by 25%
-Reduced cave and main path commonness by 25%
Brockite:
-Increased abyss commonness by 25%
-Reduced cave and main path commonness by 25%
Thorianite:
-Increased abyss commonness by 25%
-Reduced cave and main path commonness by 25%
Amblygonite:
-Increased cave commonness for 3-rd and 4-th biomes by 20%
Uranium ore:
-Increased abyss and cave commonness by 15%
Ilmenite:
-Increased abyss commonness by 15%
Cryolite:
-Increased abyss commonness in 4-th and 5-th biomes by 25%
Ceramite ore:
-Allowed abyss cave spawn
-Decreased spawn chance for 1-st biome
-Increased spawn chance for 2-nd and 3-rd biomes
-Increased cave spawn chance for 5-th biome
Adamantium ore:
-Allowed abyss cave spawn
-Decreased spawn chance for 1-st biome
-Increased spawn chance for 2-nd and 3-rd biomes
-Increased cave spawn chance for 5-th biome
Gold ore:
-Allowed abyss cave spawn
-Decreased spawn chance for 1-st biome
-Increased spawn chance for 2-nd and 3-rd biomes
-Increased cave spawn chance for 5-th biome
-Decreased overall spawn chance
Sulphur ore:
-Imported spawn settings from iron ore but with 10% overall decreased spawn rate
=====================Medicines=====================
Bandage:
-Price: 50 -> 30
Elastine bandage:
-Price: 100 -> 50
Medical glue:
-Price: 560 -> 200
Morphine (reusable):
-Price: 400 -> 200
Morphine (single use):
-Price: 300 -> 100
-Duration: 10 -> 7.5
Fentanyl (reusable):
-Price: 650 -> 350
Fentanyl (single use):
-Price: 500 -> 200
-Duration: 5 -> 3.5
Blood bag:
-Price: 400 -> 250
Deusizine (reusable):
-Price: 900 -> 450
Deusizine (single use):
-Price: 700 -> 350
-Duration: 20 -> 12.5
Meth (reusable):
-Price: 500 -> 300
Meth (single use):
-Price: 300 -> 150
Steroids (reusable):
-Price: 1000 -> 250
Steroids (single use):
-Price: 700 -> 200
Hyperzine (reusable):
-Rarity: rare -> very rare
-Price: 1200, 15% min difficulty -> 500, 25% min difficulty
Hyperzine (single use):
-Rarity: rare -> very rare
-Price: 900, 15% min difficulty -> 300, 25% min difficulty
Anti-phosphorus Kit:
-Price: 240 -> 150
-Crafting: ABX x1 -> x0
Biogel:
-Price: 100 -> 75
-Crafting:
Result x1 -> x2
-Healing:
Burns 10/s -> 7.5/s
Damage 10/s -> 7.5/s
Surgical kit:
-Price: 300 -> 150
-Healing:
Damage 30 -> 20
Medkit:
-Price: 600 -> 300
-Effect duration: 2s -> 1s
-Healing:
Bloodloss 5/s -> 10
Pain 5/s -> 10
Painkillers:
-Price: 50 -> 30
Furin:
-Price: 500 -> 250
Brain stimulator:
-Price: 500 -> 250
De-tox:
-Price: 500 -> 250
Calyxanide:
-Price: 700 -> 300
-Damage:
Organ damage 4 -> 7.5
Morbusine/Sufforine/Cyanide antidotes:
-Price: 450 -> 300
Blessed serum:
-Price: 1400 -> 700
-Increased poisoning chance to 70%
-Increased poison dose strength to 15 since 10 isn't enough to kill
Splint:
-Price: 150 -> 75
-Healing:
Fracture 8.5/s -> 10/s
Duration: 6 -> 11
Splint with biogel:
-Price: 250 -> 125
Antibiotic gel:
-Price: 100 -> 75
-Duration 6 -> 10
-Healing:
Infected wound 12/s -> 15/s
Immunopreservant:
-Price: 80 -> 50
Memory devourer serum:
-Price: 600 -> 300
-Effect: Changed bonus to override. Meaning that you can't possibly get out of debuff zone
Blissful decay serum:
-Price: 2000 -> 750
Immunophage serum:
-Price: 1600 -> 400
Plasmapharetic serum:
-Price: 500, 25% min difficulty -> 200, 15% min difficulty
Injector serum:
-Price: 250 -> 150
-Capacity: 10 uses -> 5 uses
Pain maker:
-Price: 1400 -> 500
Hyper adrenaline:
-Price: 1000 -> 400
Touch of agony:
-Price: 1200 -> 600
Spineling antidote:
-Price: 360 -> 200
Implant disabler:
-Price: 500 -> 200
Hyperzine (reusable):
-Price: 2250 -> 1200
Combat stimulator:
-Price: not sold -> 750, 25% min difficulty
-Assigned rarity tag
-Crafting:
Morphine -> Fentanyl
Pressure stabilizer:
-Price: not sold -> 600, 25% min difficulty
-Assigned rarity tag
Endocrine booster:
-Price: not sold -> 1400, 35% min difficulty
-Assigned rarity tag
-Removed crafting
Europa brew:
-Stack size: 16 -> 8
-Price: 200 -> 300, 15% min difficulty
-Assigned rarity tag
-Crafting:
Sulphuric acid x0 -> x1
Syringe with sulphuric acid:
-Assigned rarity tag
-Price: not sold -> 150
-Crafting:
Plastic x1 -> x0
Plastic syringe x0 -> x1
=====================Implants======================
T1 augmentations processor:
-Price: 2000, 15% min difficulty -> 500, 0% min difficulty
-Crafting:
Required medical skill: 60 -> 50
Required mechanical/electrical skills: 60 -> 40
Crafting time: 40 -> 30
T2 augmentations processor:
-Price: 6000, 30% min difficulty -> 750, 15% min difficulty
-Crafting:
Required medical skill: 70 -> 60
Required mechanical/electrical skills: 70 -> 50
T3 augmentations processor:
-Price: 8000, 50% min difficulty -> 1000, 25% min difficulty
-Crafting:
Required medical skill: 70 -> 60
Required mechanical/electrical skills: 70 -> 50
Cheap electoo:
-Price: 10000, 50% min difficulty -> 1500 40% min difficulty
-Crafting:
Required medical skill: 90 -> 70
Required mechanical/electrical skills: 90 -> 70
Mechanodendrite with manipulator/clamp/welder/for outdoor maintenance:
-Price: 5000, 30% min difficulty -> 1000, 0% min difficulty
-Increased available amount in store
-Reduced % of electrical and mechanical repair from 35 to 20
T1 optical implant:
-Price: 2500, 15% min difficulty -> 500, 0% min difficulty
-Removed from medical stores
-Added to implants merchant
-Increased available amount in store
-Crafting:
Crate of FPGA circuits x1 -> FPGA circuit x4
Adamantium x2 -> steel x2
T2 optical implant:
-Price: 3500, 30% min difficulty -> 750, 15% min difficulty
-Removed from medical stores
-Added to implants merchant
-Increased available amount in store
-Crafting:
Crate of FPGA circuits x1 -> FPGA circuit x4
Required mechanical skill 30 -> 40
Required electrical skill 40 -> 45
-Effect:
Removed thermal vision
T3 optical implant:
-Price: 5000, 50% min difficulty -> 1000, 25% min difficulty
-Removed from medical stores
-Added to implants merchant
-Increased available amount in store
-Effect:
Reduced alpha channel on thermal vision from 150 to 100
Adamantium legs:
-Price: 1500 -> 400
-Removed from forge and astartes medical store
-Increased min/max availability for medical stores and implants store
Reinforced adamantium legs:
-Price: 2500 -> 750
-Increased min/max availability for stores
Sicarian legs:
-Price: 2000, 0% min difficulty -> 800, 15% min difficulty
-Increased min/max availability for stores
-Removed from forge, astartes medical store and general medical stores
Astartes adamantium legs:
-Price: 2500 -> 1000
-Removed from forge and general medical stores
-Increased min/max availability for implants store
Arachnid chassis:
-Price: 3000 -> 1200
Tank chassis:
-Price: 5000 -> 1750
Adamantium hands:
-Price: 3000 -> 400
-Removed from forge and astartes medical store
-Increased min/max availability for medical stores and implants store
Astartes adamantium hands:
-Price: 2500 -> 1000
-Removed from forge and general medical stores
-Increased min/max availability for implants store
Autosanguinator:
-Price: 3000, 20% min difficulty -> 1000, 15% min difficulty
-Removed from forge and general medical stores
-Added to implants store
Injector:
-Price: 3500, 30% min difficulty -> 2000, 15% min difficulty
-Removed from forge and general medical stores
-Added to implants store
Cranial circuit:
-Price: 3000, 30% min difficulty -> 1000, 15% min difficulty
Cortical enhancer:
-Price: 3000, 30% min difficulty -> 1500, 0% min difficulty
Rad furnace:
-Price: 3000, 30% min difficulty -> 2000, 15% min difficulty
Blessed autosimulacra:
-Now counts as implant for mortals
-Price: 4000, min 30% difficulty -> 1250, 15% min difficulty
Socket for macrostubber:
-Price: 3000, 50% min difficulty -> 600, 0% min difficulty
-Always minimum 1 available
Socket for phosphor blaster:
-Price: 5000, 50% min difficulty -> 800, 0% min difficulty
-Always minimum 1 available
Socket for volkite blaster:
-Price: 8000, 50% min difficulty -> 1000, 15% min difficulty
-Always minimum 1 available
Socket for eradication beam:
-Price: 10000, 50% min difficulty -> 1500, 15% min difficulty
-Always minimum 1 available
Armored musculature:
-Price: 2200, 30% min difficulty -> 1500, 15% min difficulty
-Removed from forge and general medical stores
-Added to implants store
-Effect:
Added burns protection
Armored skeleton:
-Price: 5000, 30% min difficulty -> 2000, 25% min difficulty
-Removed from forge and general medical stores
-Added to implants store
-Effect:
Added burns protection
Mechanical flippers:
-Price: 3000, 30% min difficulty -> 500, 0% min difficulty
Improved mechanical flippers:
-Price: 3000, 30% min difficulty -> 1000, 15% min difficulty
Cortical implant:
-Price: 3000, 30% min difficulty -> 1500, 15% min difficulty
Ports for direct connection:
-Price: 3000, 30% min difficulty -> 1000, 15% min difficulty
-Effect:
Increased bonus from 20% to 25%
Logis analyzer:
-Price: 40000, 30% min difficulty -> 5000, 15% min difficulty
-Removed from forge and general medical stores
-Added to implants store
-Effect:
Increased bonus exp from 10% to 20%
Rebreather implant:
-Price: 1500, 15% min difficulty -> 500, 0% min difficulty
Toxiphage:
-Price: 1500 -> 1000
Turret neurointerface:
-Price: 2500 -> 1500
Berserker implant mod. 1:
-Price: 1000, 15% min difficulty -> 350, 0% min difficulty
Berserker implant mod. 2:
-Price: 1750, 25% min difficulty -> 500, 15% min difficulty
Berserker implant mod. 3:
-Price: 2500, 40% min difficulty -> 2000, 25% min difficulty
Recirculator:
-Price: 1500, 15% min difficulty -> 750, 0% min difficulty
Thrusters:
-Price: 1500, 15% min difficulty -> 250, 0% min difficulty
Dialogus implant mod. 1:
-Changed slot type from non specified to head
-Price: 2000, 15% min difficulty -> 2000, 0% min difficulty
Dialogus implant mod. 2:
-Changed slot type from non specified to head
-Price: 2500, 25% min difficulty -> 2500, 15% min difficulty
Dialogus implant mod. 3:
-Changed slot type from non specified to head
-Price: 3000, 50% min difficulty -> 3000, 25% min difficulty
Factorum implant:
-Changed slot type from non specified to head
-Price: 2000, 15% min difficulty -> 1500, 0% min difficulty
Bionic eyes:
-Price: 550 -> 200
Biomonitor:
-Price: 2500 -> 250
Metabolism regulator:
-Price: 2500 -> 400
======================Enemies======================
Spore mines:
-Swapped target priority between walls and humans to make walls have higher priority
Unarmored hybrid mudraptor:
-HP: 350 -> 300
-Constant health regeneration: 0.2/s -> 0.1/s
-Bleeding reduction: 1.0/s -> 0.5/s
-Water attack:
Cooldown: 3 -> 5
Bite wounds: 50 -> 45
Lacerations: 50 -> 45
-Ground attack:
Stun: 1 -> 0.5
-Jaw attack:
Cooldown: 1 -> 1.5
Hybrid mudraptor:
-HP: 450 -> 400
-Constant health regeneration: 0.2/s -> 0.1/s
-Bleeding reduction: 1.0/s -> 0.75/s
-Water attack:
Cooldown: 3 -> 5
Bite wounds: 50 -> 45
Lacerations: 50 -> 45
-Ground attack:
Stun: 1 -> 0.5
-Jaw attack:
Cooldown: 1 -> 1.5
Bite wounds: 30 -> 20
-Head armor attack:
Cooldown: 6 -> 10
Stun: 3 -> 2
Endworm:
-HP: 12000 -> 24000
-Bleeding reduction: 0.1/s -> 1.5/s
-Damage reduction: 0 -> 0.5/s
-Added poison immunity
-Armor:
Physical damage resistance: 80% -> 95%
Burns resistance: 80 -> 99%
-Added attacks to the teeth
-Changed AI attack pattern
Charybdis:
-HP: 10000 -> 20000
-Bleeding reduction: 0.1/s -> 1.5/s
-Damage reduction: 0.1 -> 0.5/s
-Added poison immunity
-Armor:
Physical damage resistance: 80% -> 95%
Burns resistance: 80 -> 99%
===================Tools and gear==================
-----------------------Tools-----------------------
Riot shield:
-Price: 360, 50% min difficulty -> 360, 15% min difficulty
Bandolier:
-Allowed selling in shops
Thermal goggles:
-Price: 350, 20% min difficulty -> 350, 15% min dfficulty
-Added to more stores
-Added blueprint unlock
Handheld status/electrical/item finder/reactor monitors:
-Put on sale
Repair pack:
-Put on sale
Fixfoam grenade:
-Put on sale
-Crafting:
Required mechanical skill: 35 -> 50
-Repair strength: 200 -> 350
Welding fuel tank:
-Price: 120 -> 90
-Added to separatists stores
Incendium fuel tank:
-Put on sale
-----------------------Gear------------------------
Autoinjector headset:
-Put on sale
Electrical goggles:
-Put on sale
Cargo scooter:
-Put on sale
-Given mobile container tag (prevents it from storing in certain containers)
Advanced scooter:
-Given mobile container tag (prevents it from storing in certain containers)
-Removed max stack size bonus
-Crafting:
Adamantium x1 -> x2
Handheld sonar x0 -> x1
Required mechanical skill: 30 -> 60
Required time: 30 -> 60
Safety harness:
-Put on sale
Advanced gene splicer:
-Price: 550, 65% min difficulty -> 550, 25% min difficulty
-Added to more stores
Flashlight:
-Price: 200 -> 150
Oxygenite tank:
-Put on sale
======================Missions=====================
Terror:
-Reward for imperial transport: 3200 -> 1500
-Reward for carrack: 4500 -> 2500
-Reward for orion: 6200 -> 4000
Big prey:
-Reward for hunter: 3200 -> 2000
-Reward for falchion: 7000 -> 3500
-Reward for sword: 6000 -> 3500
Pirate submarine:
-Reward for apostate: 3200 -> 1800
-Reward for Carrack: 4500 -> 2500
-Reward for cobra: 7500 -> 3500
Operation junkification:
-Reward for imperial transport: 3200 -> 1500
-Reward for orion: 6200 -> 4000
-Reward for defiant: 10000 -> 6000
Operation Hellfire:
-Reward for apostate: 3200 -> 1800
-Reward for cobra: 5000 -> 3500
-Reward for murder: 10000 -> 6000
Separatist submarine:
-Reward for apostate: 3200 -> 1800
-Reward for Carrack: 4500 -> 2500
-Reward for cobra: 7500 -> 3500
Coalition submarine:
-Reward for imperial transport: 3200 -> 1500
-Reward for falchion: 7000 -> 3500
-Reward for sword: 6000 -> 3500
Genecult's lost cargo (on main path):
-Reward: 5000 -> 2500
Genecult's lost cargo (in cave):
-Reward: 7000 -> 3500
Retrieve dataslate:
-Reward: 4000 -> 2000
-Difficulty: 3 -> 2
Steal dataslate:
-Reward: 4000 -> 2000
-Difficulty: 3 -> 2
Retrieve genetic material:
-Reward: 4000 -> 3000
Tomb raider (medium difficulty):
-Reward: 10000 -> 5000
Research materials collection:
-Reward: 5000 -> 3000
Wreck salvage (possessed power armor):
-Reward: 15000 -> 5000
Wreck salvage (scorcher):
-Reward: 8000 -> 3000
Ruin purification (cryptothralls):
-Reward: 8000 -> 4000
1-st gen crawler hybrid nest:
-Reward: 4500 -> 3000
Hybrid mudraptor nest:
-Reward: 7000 -> 5000
Hybrid thresher nest:
-Reward: 8000 -> 6000
Aquagaunt nest:
-Reward: 12000 -> 8000
Mining ceramite:
-Reward: 2500 -> 2000
Mining adamantium:
-Reward: 3000 -> 2000
Mining gold:
-Reward: 4000 -> 2500
Collecting fiber plant (set 1):
-Reward: 2000 -> 1500
Collecting yeast shroom (set 1):
-Reward: 2000 -> 1500
Collecting aquatic poppy (set 1):
-Reward: 2000 -> 1500
Collecting fiber plant (set 2):
-Reward: 3500 -> 2000
Collecting yeast shroom (set 2):
-Reward: 3500 -> 2000
Collecting aquatic poppy (set 2):
-Reward: 3500 -> 2000
Small 2-nd gen hybrid crawler swarm:
-Reward: 3500 -> 3000
Large 2-nd gen hybrid crawler swarm:
-Reward: 4000 -> 3500
Small hybrid mudraptor swarm:
-Reward: 4500 -> 4000
-Enemies:
Armored hybrid mudraptor 2-5 -> 1-2
Large hybrid mudaptor swarm:
-Reward: 7000 -> 5000
-Enemies:
Armored hybrid mudraptor 6-8 -> 4-6
Unarmored hybrid mudraptor 6-8 -> 4-6
Large mudraptor swarm:
-Reward: 5000 -> 4000
Demining:
-Difficulty: 4 -> 3
-Reward: 5000 -> 3000
Get rid of the Carriers:
-Reward: 7000 -> 5000
Mantis swarm:
-Reward: 4000 -> 3000
Mantis swarm (cave/wreck):
-Reward: 5000 -> 4000
Large mantis swarm:
-Reward: 6000 -> 5000
Large mantis swarm (cave/wreck):
-Reward: 7000 -> 6000
Kill coelanth:
-Reward: 3000 -> 2000
Aquagaunt swarm:
-Reward: 5000 -> 4000
Large Aquagaunt swarm:
-Reward: 8000 -> 6000
Extra large Aquagaunt swarm:
-Reward: 16000 -> 8000
Kill genestealers:
-Reward: 7000 -> 5000
High ranking genecult members escort:
-Reward: 5000 -> 4000
High profit weapons cargo missions:
-Reduced crates amount from 10 to 6
Abandoned outpost space marines:
-Reward: 10000 -> 7000
Outpost assassination (Hard version):
-Reward: 5000 -> 4000
Outpost purgation:
-Reward: 4000 -> 2000
Outpost purgation (Hard version):
-Reward: 7000 -> 5000
-Enemies:
Husk marine 0-4 -> 1-4
Husk 2-6 -> Guardsman husk 4-6
Genestealers on abandoned outpost:
-Reward: 6000 -> 4000
Hybrid mudraptors on abandoned outpost:
-Reward: 5000 -> 3000
Hybrid crawlers on abandoned outpost:
-Reward: 3000 -> 2500
Dark mech assassination:
-Reward: 7500 -> 4000
Cultists/renegades on abandoned forge:
-Reward: 4500 -> 3000
Dry cave genestealers:
-Reward: 16000 -> 6000
-Difficulty: 4 -> 3
Dry cave hybrid mudraptors:
-Reward: 6000 -> 3000
Dry cave hybrid crawlers:
-Reward: 3000 -> 2000