New balancing edits P.1: Weapons
Bolt weapons:
For mortals: fixed the issue with armor piercing. Current armor-piercing is 20% for basic ammo and Inferno, 25% for Kraken rounds and 30% for Physicorium rounds. Base damage reduced from:
45% Gunshot wounds
25% Bleeding
25% Bolter Damage
25% Lacerations
To:
30% Gunshot wounds
25% Bleeding
20% Bolter Damage
20% Lacerations
Goliath pattern: Armor piercing reduced from 35% to 25%, base damage reduced from:
55% Gunshot wounds
35% Bleeding
25% Bolter Damage
25% Lacerations
To:
40% Gunshot wounds
35% Bleeding
20% Bolter Damage
20% Lacerations
Astartes Bolters: Reduced armor piercing by 15%, Reduced damage from:
95% Gunshot wounds
65% Bleeding
65% Bolter Damage
35% Lacerations
To:
65% Gunshot wounds
55% Bleeding
50% Bolter Damage
35% Lacerations
Chainsword:
For mortals: Fixed armor-piercing issue, removed chains mechanic, reduced damage from:
*Normal Chain:
60% Lacerations
20% Bleeding
20% Organ Damage
*Adamantium chain:
80% Lacerations
40% Bleeding
30% Organ damage
To:
AP 15%
60% Lacerations
20% Bleeding
25% Deep tissue damage
Renderizer serrated axe: Fixed armor-piercing issue, removed chains mechanic, reduced damage from:
*Normal Chain:
100% Lacerations
50% Bleeding
50% Organ Damage
*Adamantium chain:
120% Lacerations
70% Bleeding
60% Organ damage
To:
AP 25%
100% Lacerations
50% Bleeding
50% Deep tissue damage
Pulverizer serrated Axe: Fixed armor-piercing issue, removed chains mechanic, reduced damage from:
*Normal Chain:
70% Lacerations
30% Bleeding
30% Organ damage
*Adamantium chain:
90% Lacerations
40% Bleeding
60% Organ damage
To:
AP 20%
70% Lacerations
30% Bleeding
30% Deep tissue damage
Power Swords for mortals: Damage increased from:
45% Lacerations
45% Bleeding
25% Organ Damage
1c. Stunning
Up to:
80% Lacerations
45% Bleeding
35% Deep tissue damage
1c. Stunning
Spudjacker: Armor-piercing increased from 20% to 30%
Goliath Power Hammer: Added 25% deep tissue damage.
Astartes Pattern Chainswords: Fixed armor-piercing issue.
Transonic Weapons: All damage attributes increased by 10%
Melta weapons:
For mortals: Reduced armor-piercing from 75% to 50%
Reduced damage from:
140% Burns
150% Melta Burns
80% Deep tissue damage
To:
70% Burns
70% Melta Burns
60% Deep tissue damage
For Astartes: Reduced armor-piercing from 95% to 75%
Reduced damage from:
180% Burns
200% Melta Burns
120% Deep tissue damage
To:
100% Burns
100% Melta Burns
80% Deep tissue damage
Astartes Plasma Guns: Reduced base rate of fire, reduced damage from:
205% Burns
100% Deep tissue damage
125% Plasma burns
80% Organ damage
To:
100% Burns
75% Deep tissue damage
75% Plasma burns
50% Organ Damage
Transuranic Arquebus: Rate of fire reduced to 1 round in 2 seconds.
Handheld lascannon: Damage increased by one and a half times.
Astartes Handheld Plasma Cannon: Reload reduced from 10 seconds to 7.5
Sulis Pattern Plasma Cannon: Added armor piercing to projectile's explosion.
Sororitas Heavy Bolter: Increased magazine cost, armor piercing reduced from 25% to 15%, reduced damage from:
80% Gunshot wounds
50% Bleeding
50% Bolter Damage
40% Lacerations
To:
70% Gunshot wounds
40% Bleeding
40% Bolter Damage
40% Lacerations
Astra Militarum flamers: Increased armor piercing to 25% with normal fuel and 35% with incendium fuel.
Damage increased to 10% Burns/sec. with normal fuel
Damage increased to 25% Burns/sec. with incendium fuel
Heavy flamers: increased damage from:
AP 0%
Burns 5/sec.
Burning 3/sec.
To:
AP 25%
Burns 25%/sec.
Burning 7.5%/sec.
40mm grenades: Increased armor piercing from 25% to 50% (except for plasma grenades, which have 75% armor-piercing)
Frag missiles: Armor piercing increased from 25% to 50%
Krak missiles: Armor piercing increased from 50% to 75%
Advanced arbites shotgun shells: Armor piercing reduced from 30% to 20%, reduced the number of pellets per shot by 2
Phosphor Blast weapons: Armor piercing increased from 15% to 30%
Galvanic weapons: Armor piercing increased from 20% to 30%, increased damage from:
50% Burns
25% Gunshot wounds
15% Bleeding
15% Lacerations
Up to:
70% Burns
50% Gunshot wounds
25% Bleeding
25% Lacerations
Radium pistols and carbines: Armor piercing increased from 10% to 25%
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