New balance tweaks P.2: Creatures
Genestealers: Increased health from 300 to 700, increased health regeneration from 0.1%/sec to 0.15%/sec.
2-nd Generation hybrid crawlers: reduced health from 300 to 250
1-st Generation crawler hybrids: reduced health from 450 to 300
Husk Marines: Health increased from 600 to 700, regeneration rate increased from 0.8%/sec to 1%/sec.
Necron Warrior: Health increased from 400 to 500, Burn regeneration increased from 0.5%/sec to 1%/sec, Damage regeneration increased from 0.2%/sec to 0.5%/sec, Armor increased by 5%
Immortal: Health increased from 600 to 800, Burn regeneration increased from 0.5%/sec to 1%/sec, Damage regeneration increased from 0.2%/sec to 0.5%/sec, Armor increased by 5%
Unarmored Mudraptor Hybrid: Health reduced from 400 to 350
Armored Mudraptor Hybrid: Health increased from 400 to 450
Aquagant Prime: Health increased from 650 to 700
Bone Thresher hybrid: reduced the death blast radius from 8 meters to 6, increased health from 500 to 600
Tiger Thresher Hybrid: Health increased from 300 to 400
Moloch: Health reduced from 2500 to 2000, AI settings imported from vanilla
Black Moloch: imported AI settings from vanilla
Mudraptor Husk: Added Biomaterial spawn chance
Coelanth: added loot spawn
Charybdis: added guaranteed biomaterial drop, reduced bite damage to shelling from 500 to 400
Husk crawler: the empty inventory option has been removed, the chance of infection has been reduced from 50% to 25%
Hask Chimera and Prowler: Hidden HP bars
Watcher: Objects drops at death has been removed
Legacy mantis: health reduced from 400 to 350