A brief explanation on my workflow
1) It always start with some kind of reference image or drawing,
video --> https://rumble.com/v7aj83w-render-process-step-1.html
not every pose need a starting sketch
2) After the pose is set if it needs morph I create one
video --> https://rumble.com/v7aj8fa-render-process-step-2.html
Brushing is a little complicated during start but gets easier as you progress
3) Now comes the fabric and accessories part
video -> https://rumble.com/v7aj8ti-render-process-step-3.html
this here I'm using MD11 for Jessicas fabric fittings and not Daz3d's simulation because fabrics fitting are realy not that great in Daz even with its dforce fabrics. Not to mention when it comes to big breasts fittings its really bad
after all these and some scene composition work we get:
Is this enough? I don't think so, Up until now I had to satisfy with this.
The render is not that great in the focus point which is Jessica's ass, so how to improve it . Now we have options in post processing with AI which is just amazing...
The post processing is a tale for another time because it is, a little complex
Basic requirements, you need comfyui installed, python and ofcourse GPU..but I think ComfyUI is now available in cloud so you can create workspace and check it out without thinking about software's/hardware's and compatibilities issue with python.
Just wanted to share this with you guys.
On other news, the financial situation with our game isn't great. Let's just say we're getting around $400 USD a month — no idea why it's so far off from the projection estimates. So I'm also thinking about picking up some other work to keep development afloat. Let's see where it goes.
If you guys can support with a membership / one-time donation, or share the game if you like it of course, that would be very helpful.
Thanks again, everyone, for your support. I want to provide you with the highest-quality renders that my current skill level allows. That’s why I sometimes re-render and keep trying to improve — and why it can take a bit more time.