creator cover arthurasta96
arthurasta96

arthurasta96 

Valve fan, modder and designer

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goals2
$10.18 of $66 raised
For additional research and development of Half-Life 2 2002 Edition 1.2 update with more 2002 story maps.
$0 of $66 raised
Full remake of Raising The Bar (2004 Version) book as fully digital PDF file. Source Figma drafts will be released for further fan translations.

About

Currently working on a Half-Life 2: 2002 Edition mod focused on "beta" content, cut ideas, unreleased locations, and the early game plot. My goal is to partially recreate and preserve the atmosphere of the earliest versions of Half-Life 2 while turning unfinished and inaccessible material into a playable experience.
By making a donation, you help support development, testing, research, and future releases. Your support also helps me continue working on content that would otherwise remain undiscovered. Thank you for your interest in the project and for helping bring this forgotten part of Half-Life 2 history back to life.

Half-Life 2: 2002 Edition 1.1 — Released

About

After the "beta" build was leaked by Axel Gembe, years of painstaking work by various authors resulted in a gameplay versions of 2002 E3 demo levels with addition of some story maps.
This standalone modification aimed to provide a vertical slice of the game prior to the plot being rewritten in late 2002. Changes were made based on original ideas, focusing on the logic, meaning, and various sources such as Raising the Bar, developer interviews and documentaries.
  • The build of Source engine here is from 2003 with LeakNet patches, so expect crashes.
  • Gameplay arranged chronologically according to old story plot.
  • Contains the prototype of Garry’s Mod (the "Danger Ted Construction Set" map).
Disclaimer.
Half-Life 2: 2002 Edition is not pretending to be the full restoration or any sort of it. Consider it compressed HL2 2002 experience as it, probably, could be, with some fun gameplay.
Since all previous releases was made in a rush, I took my time to refine and extend some areas using months of practice with "beta" Hammer and bunch of info. While I admit that it may not be the most technically advanced mod, I did my best to optimize it. All major updates will be posted here too. The mod is based on Mega Build project, and I highly encourage you to play it too.

Changelog

Also featured in readme file

F-Stop: Reassembled

Version 04.11.26

A playable build of F-Stop, assembled from original leaked maps and Project 2008 Alpha 2. I did not created or leaked any of this.
For convenience, I restored chapter functionality so you can play using "New Game". Also, since we play original maps, I decided to rename game title from "Aperture" back to "F-Stop".
Keep in mind this is not a finished product and still a lot of work required. Bundled with bugs. Some textures still missing and right now I'm unable to fix it. There are maps not included in main gameplay, but you can launch them from console:
  • lab_03_concept
  • lab_concept
  • lab_concept_barn
  • mousetraps_02
  • farm

Important

You will see fading at the end of aperture_traiting_door map. Keep going further to the lift.
DOWNLOAD HERE

Thanks to:

Valve, Project 2008 team, t52, OddDoc, and everyone involved in restoration.

Half-Life: 25th Anniversary Collection

Assumed you already have a licensed copy of Half-Life, Opposing Force and Blue Shift.

This collection of highly rated story mods and official addons revolving around Half-Life universe, combines them altogether for convenience and ability to play offline without Steam. Old mods were patched and are now compatible with the recent GoldSrc version.

Featuring as of 25.10.2026:

If you want to play using Steam:

  1. Install Half-Life, Opposing Force and Blue Shift in your Steam library.
  2. Locate Half-Life 25th Anniversary Collection folder.
  3. Proceed to "data" folder and delete steam_api.dll (basically this is a crack).
  4. Locate your licenced Half-Life folder, usually "C:\Program Files (x86)\Steam\steamapps\common\Half-Life".
  5. Now copy and replace everything from "data" folder into "Half-Life" folder.
  6. Restart Steam.
  7. Use assets from "Steam Grid" folder to make your library pretty.

Got a PS controller?

You can use my custom layout based on PS2 version named "Half-Life & Portal Series (DualShock 2/3)".
I did not create any of the included mods. All credit belongs to their original authors and teams. If you like this collection, please check out other projects and consider donating. Your support will be greatly appreciated. Also take your time to read ReadMe file of each mod in the game folder.
DOWNLOAD

Steam Grid Assets For Half-Life 2 2002 Edition

If for some reason you want to put Half-Life 2 2002 Edition mod into Steam as a custom game, you may need a proper assets. But also you should add proper launch parameters: -game 02ed -fullscreen -shader stdshader_dx9 +skill 1
See example below.
The mod available here for free.
7z
Steam grid assets.7z2.20 Mb
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