RU
обложка автора VLST

VLST

Modding Arma Reforger
VLST
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Eng:
I'm learning how to mod Arma Reforger, trying to get into the engine and trying to add something unique, I'm currently busy adding gear that isn't usually found in mods, and just recently I've been looking into the process of importing new weapons into the game engine.
Ru:
Я изучаю моддинг в Arma Reforger, пытаюсь вникнуть в движок и стараюсь добавить что ни будь уникальное, сейчас я занят добавлением экипировки, которая в модах обычно не встречается, а так же совершенно недавно изучал процесс импорта нового вооружения в движок игры.
Rough firing table i have come up with, this is by no means 100% accurate, but im looking forward to the end product. Good work
M224 60mm Light Weight Mortar
Elevation   Distance
90°             480m  MIN RANGE
85°             850m
80°             1200m
75°             1500m
70°             1750m
65°             1980m
60°             2140m
55°             2240m
50°             2260m  MAX RANGE
45°             2240m
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Looks fkn dope man. You're making Bohemia look lazy lmao.
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Might need a larger charge haha
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hello Juan, thx for the table. I have done one myself but still thanks. I have tested the mod on multiplayer server and found a bug breaking experience: most of the shots are not heard or seen by other players, most of the shots are not seen or heard by the mortar gunner. Any idea what is causing it and how to fix it? In solo everything is working perfectly fine
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Junky Russ, This is an engine problem, at the moment there is no way to fix it, I don’t remember exactly the reason, but any projectile has this problem, you can install MLRS from SpaceStrider, it is also present there, it was he who first discovered this problem
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Thank you so much your fast answer. I feel sad for a mortar mod, not to be able to work. Any clue where to start for searching a solution (even if its impossible)? Do you use grenade entity or mines entity for shells? Merry-christmas
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VLST, found a pre alpha work-around to make your mod works in multi (or sort of). 3 shots max salvo (this is key). Wait 20 -30 sec until they fall and 3 shells salvo again. It is working for multiple mortars on the same time (no lost of sound, no lost of visual). I tested 3 mortars each 3 shells firing same time same player entity (so 9 shells in the air at the same time) on a live server. And its finally workingBeamingFace. Now i need to test with other players (sound + visual + damage)

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$ 1,02 в месяц
Eng:
Nothing like that here, just a way to thank me.
Ru:
Ни чего такого тут нет, просто способ поблагодарить меня.
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