Eng: I'm learning how to mod Arma Reforger, trying to get into the engine and trying to add something unique, I'm currently busy adding gear that isn't usually found in mods, and just recently I've been looking into the process of importing new weapons into the game engine. Ru: Я изучаю моддинг в Arma Reforger, пытаюсь вникнуть в движок и стараюсь добавить что ни будь уникальное, сейчас я занят добавлением экипировки, которая в модах обычно не встречается, а так же совершенно недавно изучал процесс импорта нового вооружения в движок игры.
hello Juan, thx for the table. I have done one myself but still thanks. I have tested the mod on multiplayer server and found a bug breaking experience: most of the shots are not heard or seen by other players, most of the shots are not seen or heard by the mortar gunner. Any idea what is causing it and how to fix it? In solo everything is working perfectly fine
Junky Russ, This is an engine problem, at the moment there is no way to fix it, I don’t remember exactly the reason, but any projectile has this problem, you can install MLRS from SpaceStrider, it is also present there, it was he who first discovered this problem
Thank you so much your fast answer. I feel sad for a mortar mod, not to be able to work. Any clue where to start for searching a solution (even if its impossible)? Do you use grenade entity or mines entity for shells? Merry-christmas
VLST, found a pre alpha work-around to make your mod works in multi (or sort of). 3 shots max salvo (this is key). Wait 20 -30 sec until they fall and 3 shells salvo again. It is working for multiple mortars on the same time (no lost of sound, no lost of visual). I tested 3 mortars each 3 shells firing same time same player entity (so 9 shells in the air at the same time) on a live server. And its finally working. Now i need to test with other players (sound + visual + damage)