Animamundi

Animamundi 

[Motivation Level: 1] Video Game Development, MMD

15subscribers

25posts

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1 of 30 paid subscribers
With this amount of supporters I will know my game was noticed. Thank You for Your support! If You want our game to grow, please support us!
1 of 4
$12.75 of $271 raised
The Newest Original Soundtrack, composed by Tony CycloneZ.
$0 of $88 raised
Professional translation for the next TMR episode.

Project Summary - GFZ: Month 2

One more Month. The worst month I ever had. The country I live in continues to urinate my face with banning and blocking everything, and I'm struggling to avoid that. Due to constant interference and attempts to work around it, my productivity this month has been disastrously low. Yes, so low that this post doesn't even deserve to be in the lowest tier, so it's available for everyone. 
So, what have been done? First, the full Save Game system. This includes Player Profile with played matches, modes, etc.
Second, as you can notice, is Training Mode, currently available for selection and entry. The Training Room is now only available in this mode, eliminating the need to press additional buttons on the selection screen. 
And next, the Training Menu. Training Settings and Enemy Behavior are now located in a single tab. Firstly, you can now not only indicate the amount of health, but also the possibility of its restoration in the options below. Secondly, you can specify the strength of the bot, which always controls another character. You can make it more aggressive or turn it off completely. And finally, indicate the amount of resources and their recovery too. 
There are three recovery modes: "Instant" will restore the gauge immediately after returning characters to a neutral state, "Recharge" will regenerate the gauge gradually, and "Disabled" will completely disable health or energy regeneration. When health regeneration is disabled, the enemy can be defeated; otherwise, their health cannot drop below one. Mana regeneration cannot be disabled.
And lastly - a great part of new Code was written. The most important thing is Widget Navigation and Widget Binding. The first one is responsible for menu navigation, the second one is responsible for communication between the character and the basic game user interface during combat.
Currently, that is all I was able to achieve in a whole month. I hope the next month will be better and nothing will distract me from this work.
Subscription levels6

Casual

$2.04 per month
The smallest tier. Any support is greatly appreciated!
Even starting from smallest tier, the supporters will be mentioned in my videos.

Easy

$4.1 per month
Relax, and Take It Easy! Join this Tier to unlock Original MMD dubs.

Normal

$6.8 per month
You have overcome the Easy level and are ready for more! With this tier, you get access to behind-the-scenes content like screenshots and videos of WIP.

Hard

$10.9 per month
You are a fan of decent skill level! Now You're ready to get early access to my new works - Original Soundtrack WIP, videos, and maybe more.

Lunatic

$16.3 per month
I have no doubt in Your Mastery! In addition to other benefits, You're going to receive a special "Oligarch" role in our Discord server as a sign of our endless gratitude for your superior support! And of course, "advanced" early access to WIP content - watch it even before it is fully done!

Overdrive

$34 per month
Howling sheet, that's a lot of money! You're the best! Supporters of this Tier will have an Exceptional Voting Power, will be able to influence many decisions regarding the development of the game, and their names will be carved on the Marble Stele in the Hall of Fame FOREVER!
(The Stele will be modeled and installed in the full version of the game)
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