creator cover AmarettoO
AmarettoO

AmarettoO 

I create various media content using AI.

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About

I create characters, stories and worlds, as well as other related content.
💸 This Boosty is simply a way to support what I do.
Thank you for helping me keep the portal open. ✦

Welcome to the Portal

If you’re here, chances are you already met one of my characters somewhere out there.
Maybe you spent hours inside one of my stories. Maybe an image caught your attention. Maybe something made you laugh, hurt a little, or wonder what the hell I was thinking.
Either way - welcome.
This Boosty is not another content platform I need to constantly feed. It’s simply a place where people who enjoy my work can support it.
I’ll still occasionally post here when I have something worth sharing: thoughts about a release, experiments, behind-the-scenes material, strange discoveries, unfinished things, or whatever happens to crawl out of the portal.
But there is no schedule and no obligation to subscribe. My characters and worlds live elsewhere; this place exists for those who want to leave a little something for the person building them.
And if that’s you - thank you.
The door is always open. ✦
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The Manifesto of Becoming a Master (joke... or not?)
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Erica

Well... another late post. Or is it? Seems like it's becoming a tradition. Ha-ha.
So — Erica. Actually, there are two of her! After the last successful release, I decided that it wouldn't hurt to experiment. Plus, a funny idea suddenly popped up and pushed everything else aside — I got excited.
The idea was simple and, as it seemed to me, original: a girl wants to have a dick. Not the desire itself, but the process of becoming — showing the transformation. This solved a lot of questions about futanari nature (at least, my internal questions). Yes, I decided to test the futanari niche.
I looked at my profile and realized I hadn't made a monstergirl in a while. So Erica became a zombie, which deepened her inner pain and drama. I chose loneliness as the main driving motivation, and the rest of the story wrote itself.
I have to say, generating futanari scenes turned out to be… not easy at all! My deepest respect to authors who make futanari content. Because describing multiple dicks and balls in a prompt… and also pussies… the models mixed everything into a mess. It took longer than usual, but I managed.
Erica was released with the 18+ tag because I wanted to indicate her futa nature on the logo and put images with a dick in the slider. I understood that I probably wouldn't be able to compete with other works in a new niche. Plus, it's also a mix (futa + monstergirl), which narrows the audience even further, although at the same time makes it unique.
The release went… not bad. A slow start, but steady growth — so, essentially, a solid average performance.
But something did happen. In the comments, someone asked me to make a
non-futa version. I thought it would be interesting, and besides, it was the first request from the audience, which made me happy. I tweaked the story and core prompts to smooth out inconsistencies, and redid the images and animations with dicks to similar ones without them. Also, during that time, I spent a couple of evenings tweaking seeds in music generation and finished a track — a sad elegy about loneliness that I wanted to make for the first version but didn't have time for.

Liza

I'm posting this very late. By now, I almost have the next character ready, but I still haven't shared my thoughts about Liza. The reason is that I was on vacation — a short trip to another city for 2 weeks, without a computer. I was in a bit of a hurry when I released Liza: I literally did it the night before I had to leave. And I don't regret it at all. I even had to push a hotfix 3–4 hours after release — but that's also a great experience. Huge thanks to everyone who played and pointed out the mistakes. I was able to fix things quickly.
So, about the release itself. It was spectacular! An explosive burst of comments — both under the character page and in Discord. I've never had such a strong reaction before. And unfortunately, I still don't know the exact reason. My guesses:
  • The NTR theme is very popular, and people love it.
  • I touched a sensitive nerve — the character turned out to be quite unconventional.
  • The visuals worked: people noted the quality of the animations.
  • Maybe it's a combination of all these factors.
I can only speculate. For now, Liza is my most successful character.
I should note that analyzing successful releases is both the most
important and the most difficult thing. The key is to understand what
caused the success and then apply that to future work.

Michelle

After the release of the «Prison of Pets» dilogy (Carmen and Chloe), I wanted to create something light and simple. I had also been dabbling with music generation in the background. And then it all came together. A vivid image popped into my head — a rich girl in an expensive car. I started generating. The first concepts came very easily, and I began working on the bot's story. I needed to give that car some meaning. By the way, I noticed that bots with cars are
very rare on the platform. I thought it might be interesting — a niche to fill.
But then I realised why such bots are almost non-existent: generating any scene
with a car turned out to be very unstable. Getting a consistent look for the car, and then a decent character pose in front of it, was extremely hard due to the randomness. In the end, I abandoned the gallery for the character, even though I initially wanted to make one. I focused on visual design (as always) and on extra content in the form of a song.
I had to dive into sound generation and learn FL Studio. Luckily, I have a
few musician friends — they gave me a quick crash course, and I picked
up the basics quickly. That turned out to be enough.
Michelle turned out to be a failure... It's not like I expected much from this experimental bot. But all my hypotheses ended up with negative results. Interestingly, there were clicks through to YouTube (the track), and people responded well to the generated track, even though it was my first attempt. But those clicks came from Discord, not from CrushOn. The conclusion is: players don't really care about extra content; it's other creators who are more interested in that.
As usual, after each bot I've made, I did an analysis and drew many new conclusions. Here are some of them:
  1. Don't make overly simple characters. In the process, I try to complicate them, and it turns into mush. A bot needs to be well-developed from the start — in my signature style. I've made several attempts with simple concepts before, and they all failed. It's time to accept this and focus on what I do best.
  2. Don't cling to an image if there's nothing behind it; story comes first. This follows from the previous point. Sometimes a very cool image pops into your head, but if there's no solid story behind it, it's worthless — a flash in the pan. People won't enjoy playing that. But you can save such ideas for later, or even post them elsewhere (e.g., on Civitai) as standalone art.
  3. Music doesn't interest the platform audience, but it was appreciated by people in communities. I think the same will apply to clips. And this applies to anything that goes beyond the platform. As I've suspected before, people don't want to make extra effort. Only a few do — those who experienced strong emotions in the moment and feel grateful, wanting more of that kind of content. But it's still a thing. Occasionally you can make such content, but keep in mind that it's just extra toppings, not the main dish.
But I don't regret the work. This experience gave me an understanding of where to go next. What do you think? Should I continue experimenting with music? Or focus entirely on stories? Let me know in the comments.
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