Where I've been. Red Room Cancellation. Holy Slaves: Convent. And an apology.
Hey everyone. I will cut straight to the chase with a quick TL;DR for those wondering about The Red Room's fate.
In the middle of 2024, I lost a year and a half of progress on The Red Room update. Combination of my own negligence and some unfortunate real-life circumstances outside my control. I was basically back to square one with that update. It absolutely destroyed me. I tried picking it back up repeatedly over a few months – nothing worked. I burned myself out completely and couldn't touch anything gamedev related for almost a year after.
So yeah, The Red Room is cancelled, I'm really sorry for that. Really fucking sorry. You could have probably deduced this from my absence, but I want to make it official. I wish I could go back and handle this differently, wish I could have been brave enough to face you all sooner rather than hiding. The Red Room deserved better than what happened to it. You all deserved better.
At the time I did a lot of thinking about what happened. I've came to a hard realization: The Red Room's style of game just isn't feasible for me. I can't make 100-150 images per update with my render style and not have it turn into year-long updates with 20 minutes of gameplay. Which always resulted in this very bad loop:
- "Fuck, this update's taking a year. Everyone's going to be furious about the lack of content. I NEED to add more."
- "Fuck, I NEED to overwork myself and finish it in six months."
- "Fuck, I've burned out and can't touch anything Red Room related for three months. I'm such a failure."
Rinse and repeat. Every single time. I genuinely couldn't work like that anymore. It did real damage to my mental health, which obviously didn't help with working either. I considered making smaller, faster updates. But Red Room REALLY wasn't built like that. I can't update the game with 1/4 of a big event made, do I?
With many other compounding issues: losing of progress on the update, me overgrowing DAZ in my skills and wanting to get better at my craft, my declining mental health at the time and feeling like a failure, not being able to withdraw money from Patreon and even being scammed by people who said they could help, losing a year and a half of income from that site as a result, I've decided that I should just stop everything, and get a normal job – which I did. That’s why I didn’t touch anything gamedev related for almost a year.
Mitsukeru
It was a great game, it's a shame it turned out this way... But I'll be looking forward to your new game.
Mar 18 13:37 

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