Vampire Mod reveal
It's been in development for a long time and I'm tired so here you go.
Requires Simple Hunting Overhaul, Hooded Outlaws, Stronger Bosses, DarkBrotherhood Arsenal Redone and of course Daedric Blood.
Also Tessyncmapinjector and UE4SS, duh.
In the Oblivion.ini in the Data/Syncmap folder add these lines
;A Vampire Mod
0CD51C=/Game/Forms/items/ingredient/PreitHumanHeart.PreitHumanHeart
If you don't have an Oblivion.ini file - create one. It should also have the first line saying this:
[Meshes]
Yeah, kinda like that.
Features.
1. Daedric Blood is a fantastic vampire mod, offering depth to progression and amazing dynamic Sun Damage framework. My mod relies on it's mechanics and progression.
2. Sun shelter sacks (horrible name but deal with it). These are bags of useful loot scattered across cyrodiil in many caves and other dark locations where you could usually find a bedroll. The idea is that vampires of Cyrodiil share useful stuff. This is also where you can find tomes of vampiric knowledge - unique spell tomes from my mod.
3. The spells are kinda like skills. Harvest hearts, make blood potions, block sun damage, drain sleeping victims.
4. Dark Veil porions. These are potions that block the harmful effects of the sun for 3 minutes. At least the damage, not sure about the debuffs. Buy them from nearly any friendly vampire.
5. All vampires now have a dialogue topic that leads to my mod. Right now you can only buy dark veil potions through this interaction.
6. Human hearts count as basic feeding. You can eat them. But they will not progress your vampire rank.
7. Human Blood Potions actually count as full feeding and DO progress your rank even if you are full on blood.
8. Vampires now also drop Vampire Hearts. If you are not a vampire yet consuming the heart will infect you with Poryphyc Hemofilia. There is now a dead vampire with a vamp heart in the tutorial sewer dungeon of the game. A great way to start the game as a vampire. Warning, the sun damage outside the sewers will kill you no matter what, so I placed a sun shelter bag and a dark veil potion near the exit. This way you can reach the city.
9. If the target is under the influence of Vampire Seduction you can talk to it and use a new dialogue option - "Feed" on them. This deals some damage to the target and drains a lot of stamina but "should" count as feeding for you. Should.
10. There is also some unimplemented stuff in the files, including a bloodglass sword which is buggy as heck and I never managed to make the model look like I want it to. So don't touch it.
If something breaks use the journal from the Daedric Blood mod to fix stuff.
7z
Vampire Mod 0.0.1.7z16.57 Mb