PT2025 WIP blog #1 Assets.
Greetings!
First - I want to say thank you for everyone whos subscribed! Your support is very important! I wish to have some more feedback to work with, but I suggest if there is not much to say then I can continue to work as intended.
And now to the topic.
I've been working hard to make some research and reference collection to start building up an asset base which will be used further for Project Touge 2025.
As the new section of roads is released - it needs guard rails and other road infrastructure - I will start with that. I don't want to use old assets, as they are clearly outdated.
There will be at least 3 types of road guard used all of which is commonly used in Japan. I think I've done work with 2 of them so here is the result:

3-tube guard type and standard guard rail are modelled, textured and material created. As picture shows - each type of guard rail has different wear condition - Normal, Worn, Light Rust, Medium Rust and Heavy Rust. To create such a big project - I need to think about optimization in front, that's why all guardrails are consist from single material and share one texture set with Diffuse, txMaps and Normal maps.
Of course each type will need poles for it, with corresponding wear condition. Guard rail will also need an ending cap. And they're also been done:
