AI INFLUENCE UPDATE 3.0.0
🗡️ Settlement Combat System
• Full-scale battles inside settlements, triggered by dialogues
• NPCs can attack the player in settlements during conflicts
• Dynamic spawning of defenders and guards during combat
• Civilian behavior: panic, fleeing, or participation in combat
• Location transition system (lord halls → town center)
• Combat statistics tracking: casualties among civilians and militia
• Post-combat processing with player action choices
💰 Economic Effects System
• Dynamic events now have long-term economic consequences
• Effects can influence prosperity, food stocks, security, and loyalty
• Support for effects at settlement, clan, and kingdom levels
• Multiple effects can be applied simultaneously
• Automatic daily application of effects with specified duration
⚙️ Settlement Penalty Manager
• Settlements receive prosperity penalties after battles
• Penalties are applied daily with configurable duration
• Tracking of casualties among civilians and militia
• Saving penalties to JSON files between sessions
• Display of active penalties in settlement interface
🤖 AI Actions System
• New action manager for managing hero tasks
• Heroes can execute commands through dialogues:
- Follow Player
- Attack Party
- Patrol Settlement
- Siege Settlement
- Raid Village
- Create Party
- Wait Near Settlement
• Recruitment and vassalage system through dialogues!
• Task system with step-by-step execution
• Automatic return of heroes to their home settlements after task completion
• Saving actions between game sessions
• Integration with game party system
🔧 TECHNICAL IMPROVEMENTS
• Initialization performance optimization
• Extended data saving system
📝 CHANGES TO EXISTING SYSTEMS
Dialogues:
• Improved conflict situation handling
• Settlement parsing — AI receives real information about settlements when mentioned
• AI knows about its skills and can use this information in dialogues
• AI generates its backstory on first interaction
• Improved and modified prompts for more accurate responses
Dynamic Events:
• Integration with economic effects system
• Events can now generate economic consequences
• Improved event generation from dialogue analysis
• Fixed and modified prompts for event generation
Diplomacy System:
• Improved integration with new systems
• Correct operation with economic effects from events
• Fixed hanging diplomacy — resolved issues with negotiation freezes
Miscellaneous:
• NPC equipment is now correctly passed in prompts, depending on their actual equipment in the location (combat, civilian)
🐛 BUG FIXES
• Fixed hanging diplomacy — resolved issues with negotiation freezes
• Fixed NPC initiative — NPCs now correctly initiate dialogues
• Fixed and modified AI prompts (dialogues, events) for more accurate responses
• Fixed incorrect system initialization when loading saves without exiting the game — implemented centralized initialization system (Initialization Manager) with a single point of startup for all systems, correct initialization sequence, and proper reset on game exit
• Improved stability of AI Actions Manager
• Fixed issues with saving system state
• Fixed issues with marriage and dialogue freezes
and... much, much more, especially small details that weren't even recorded.
⚠️ IMPORTANT NOTES
• Requires compatibility with game version 1.3.2+
• When updating from version 2.x, new saves may be required
• Some Settlement Combat features may conflict with other combat mods (?)
• Economic effects system requires active dynamic events
Download:
Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/8686
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3584621421