MFive

MFive 

DEVELOPER MODS MOUNT AND BLADE 2

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AI INFLUENCE UPDATE 3.0.0

🗡️ Settlement Combat System
  • Full-scale battles inside settlements, triggered by dialogues
  • NPCs can attack the player in settlements during conflicts
  • Dynamic spawning of defenders and guards during combat
  • Civilian behavior: panic, fleeing, or participation in combat
  • Location transition system (lord halls → town center)
  • Combat statistics tracking: casualties among civilians and militia
  • Post-combat processing with player action choices
💰 Economic Effects System
  • Dynamic events now have long-term economic consequences
  • Effects can influence prosperity, food stocks, security, and loyalty
  • Support for effects at settlement, clan, and kingdom levels
  • Multiple effects can be applied simultaneously
  • Automatic daily application of effects with specified duration
⚙️ Settlement Penalty Manager
  • Settlements receive prosperity penalties after battles
  • Penalties are applied daily with configurable duration
  • Tracking of casualties among civilians and militia
  • Saving penalties to JSON files between sessions
  • Display of active penalties in settlement interface
🤖 AI Actions System
  • New action manager for managing hero tasks
  • Heroes can execute commands through dialogues:
    - Follow Player
    - Attack Party
    - Patrol Settlement
    - Siege Settlement
    - Raid Village
    - Create Party
    - Wait Near Settlement
  • Recruitment and vassalage system through dialogues!
  • Task system with step-by-step execution
  • Automatic return of heroes to their home settlements after task completion
  • Saving actions between game sessions
  • Integration with game party system

🔧 TECHNICAL IMPROVEMENTS
• Initialization performance optimization
• Extended data saving system

📝 CHANGES TO EXISTING SYSTEMS
Dialogues:
  • Improved conflict situation handling
  • Settlement parsing — AI receives real information about settlements when mentioned
  • AI knows about its skills and can use this information in dialogues
  • AI generates its backstory on first interaction
  • Improved and modified prompts for more accurate responses
Dynamic Events:
  • Integration with economic effects system
  • Events can now generate economic consequences
  • Improved event generation from dialogue analysis
  • Fixed and modified prompts for event generation
Diplomacy System:
  • Improved integration with new systems
  • Correct operation with economic effects from events
  • Fixed hanging diplomacy — resolved issues with negotiation freezes
Miscellaneous:
  • NPC equipment is now correctly passed in prompts, depending on their actual equipment in the location (combat, civilian)

🐛 BUG FIXES
• Fixed hanging diplomacy — resolved issues with negotiation freezes
• Fixed NPC initiative — NPCs now correctly initiate dialogues
• Fixed and modified AI prompts (dialogues, events) for more accurate responses
• Fixed incorrect system initialization when loading saves without exiting the game — implemented centralized initialization system (Initialization Manager) with a single point of startup for all systems, correct initialization sequence, and proper reset on game exit
• Improved stability of AI Actions Manager
• Fixed issues with saving system state
• Fixed issues with marriage and dialogue freezes
and... much, much more, especially small details that weren't even recorded.

⚠️ IMPORTANT NOTES
• Requires compatibility with game version 1.3.2+
• When updating from version 2.x, new saves may be required
• Some Settlement Combat features may conflict with other combat mods (?)
• Economic effects system requires active dynamic events
Download:
Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/8686
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3584621421
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