Kate Marsh game model

The model is from the game, but with small changes. I don't know exactly how the eye material works in the game, but as I understand it, it is impossible to transfer it to Blender as it is. So I made my own version of the eyes, mainly by studying other rigs, and inserted them instead of the default ones. However, they rotate not quite straight and require fine-tuning during animation, which I haven't figured out yet. Another downside is the crooked fingers. Added ARP control rig for the body. Fixed the normal map for the eyelids and added a normal map for the hair.
Added fake glare. You need to select the eye mesh and disable the mask. Controls are in the eyes_extra group, along with pupil control.
