3eeq

3eeq 

3D animator

0subscribers

16posts

Showcase

8

About

I am a 3D animator, I create animations and some 3D models.

Hi.

Here you can order my services. The terms are discussed additionally depending on what you want.
I will also post the models I have assembled for animation. I am not a modeler or a rigger, and rigs are assembled in Blender based on models imported from DAZ.
Excella nude model.
Excella from Resident evil 5. Body: female DAZ gen8, rigify controls, head - in-game model and bones. Blender 4.5.
Post is available after purchase

Excella nude model.

Based on DAZ gen 8 body exported using DAZ Importer, control rig - rigify. Head and entire face rig - game model.
Excella game model
Excella from Resident Evil 5. Model with in-game skeleton, rigify control rig for body. Blender 4.5.
Post is available after purchase
Kate Marsh game model
Kate from LiS Remaster. Model in-game skeleton, ARP control rig, eyes - custom model and controls. Blender 4.5.
Post is available after purchase

Kate Marsh game model

The model is from the game, but with small changes. I don't know exactly how the eye material works in the game, but as I understand it, it is impossible to transfer it to Blender as it is. So I made my own version of the eyes, mainly by studying other rigs, and inserted them instead of the default ones. However, they rotate not quite straight and require fine-tuning during animation, which I haven't figured out yet. Another downside is the crooked fingers. Added ARP control rig for the body. Fixed the normal map for the eyelids and added a normal map for the hair.
Added fake glare. You need to select the eye mesh and disable the mask. Controls are in the eyes_extra group, along with pupil control.
Dana model nude.
Dana from LiS Remaster. Body: female DAZ gen8, rigify, head - in-game model and controls. Blender 4.5.
Post is available after purchase

Dana model.

Based on DAZ gen 8 body exported using DAZ Importer, control rig - rigify. Head and entire face rig except for tongue and eyes - game model. Tongue and its controls transferred from DAZ gen 8. Eyes redesigned based on game mesh, pupil dilation control and fake glare added (to see it, select the eye and disable the mask modifier). Added hair rig. The genitals are controlled via shapekey, there are a couple of basic controls. Added bones to earrings and a simple simulation for the necklace. Materials were adjusted for EEVEE. The model is designed for the average user.
Jill (RE5) model nude.
Jill from Resident evil 5. Body: female DAZ gen8, rigify, head - in-game model and bones. Blender 4.5.
Post is available after purchase
Subscription levels0
No subscription levels
Go up