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textures SWEM; 3D models; mods; resourcepacks

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≼ RidingEquipmentMOD ≽

Update 1.1.1
Minor technical update. Added 13 empty textures for gloves and vests.
New mod version for NeoForge 1.21.
A shared resource pack for the mod has been created to simplify adding new textures.
DOWNLOAD:
CurseForge - https://www.curseforge.com/minecraft/mc-mods/riding-equipmentt
Telegram - https://t.me/c/2460134179/3831
Available versions - 1.18, 1.20, NeoForge 1.21

🔧 How to replace a texture?
File names:
Boots - boots(n) | icon - boots(n)_icon
Frac - frac(n) | icon - frac(n)_icon
Riding coat - rid(n) | icon - rid(n)_icon
Gloves - g(n) | icon - g(n)_icon
Vest - v(n) | icon - v(n)_icon
Breeches - b(n)__layer_2 | icon - b(n)_icon
1. Replacing the main texture:
1) Right-click on the mod file -> Open archive.
2) Navigate to:
assets -> riding_equipment_mod -> textures -> entities (Breeches - assets -> riding_equipment_mod -> textures -> models -> armor)
3) Select the texture with the matching name Name(n) (where n is any number: 1, 2, 3...) that you want to replace.
4) Rename your texture to match the selected slot (e.g., boots5.png) and move it into the resource pack folder, replacing the original.
2. Replacing the icon:
1) Right-click on the mod file -> Open archive.
2) Navigate to:
assets -> riding_equipment_mod -> textures -> items
3) Select the texture named Name(n)_icon (where n is any number: 1, 2, 3...) that you want to replace.
4) Rename your texture to match the selected slot (e.g., boots5_icon.png) and move it into the resource pack folder, replacing the original.
🔧 Other ways to add new textures
Through the shared resource pack:
Download and install the resource pack - it works for all mod versions and game versions accordingly. It won't add new equipment on its own.
Replacing main textures:
1) Open the resource pack folder.
2) Navigate to:
assets -> riding_equipment_mod -> textures -> entities (Breeches - assets -> riding_equipment_mod -> textures -> models -> armor)
3) Select the texture with the matching name Name(n) (where n is any number: 1, 2, 3...) that you want to replace.
4) Rename your texture to match the selected slot (e.g., boots5.png) and move it into the resource pack folder, replacing the original.
Replacing the icon:
1) Open the resource pack folder.
2) Navigate to:
assets -> riding_equipment_mod -> textures -> items
3) Select the texture named Name(n)_icon (where n is any number: 1, 2, 3...) that you want to replace.
4) Rename your texture to match the selected slot (e.g., boots5_icon.png) and move it into the resource pack folder, replacing the original.
Through separate resource packs with sets:
These packs contain pre-configured textures.
Each set replaces textures starting from the first empty slot (Name(1).png, Name(2).png, etc., depending on the number of equipment pieces in the pack).
Replacing the main texture:
1) Open the resource pack folder.
2) Navigate to: assets -> riding_equipment_mod -> textures -> entities. (Breeches - assets -> riding_equipment_mod -> textures -> models -> armor)
3) Select the texture named Name(n). If using multiple packs, check which slots are empty/available.
4) Rename the texture accordingly (e.g., boots5.png).
Replacing the icon:
1) Open the resource pack folder.
2) Navigate to: assets -> riding_equipment_mod -> textures -> items.
3) Select the texture named Name(n)_icon. If using multiple packs, check which slots are empty/available.
4) Rename the texture accordingly (e.g., boots5_icon.png).
Important notes:
Always make sure your textures are in .png format and match the original sizes.
If you're using multiple resource packs, check for conflicting textures in the same slots.
Done!
jar
RidingEquipmentMOD_byS_Dreamalway_1.18_1.1.1.jar845.37 Kb
jar
RidingEquipmentMOD_byS_Dreamalway_1.20_1.1.1.jar826.87 Kb
jar
RidingEquipmentMOD_byS_Dreamalway_1.21NeoForge_1.1.1.jar901.75 Kb
RESOURCEPACK
zip
RidingEquipmentRESOURCEPACK_byS_Dreamalway.zip164.93 Kb
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