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creator cover Buninman

Buninman

Creative development / Gamedev / 3D
Buninman
5
subscribers
goals
0 of 500 paid subscribers
I can do only creative!

About the creator

Hello everyone! I am involved in developing 3D websites and small games. I am not a professional and just starting to delve into the amazing world of 3D.
If you like what I am doing, you can always support me on Boosty, so I can create more cool stuff!
I publish my code on Github, and also build a community of like-minded people on Discord. If you have any suggestions regarding content on Boosty, be sure to write about it!
Right now I'm working on the Jedi-Knight project, which is a web game in the style of the old Nintendo console. I'm also creating a website encyclopedia for the game Nordgard.
I was asked to tell you how I made a shadow in my Kaino Wagon project. Made for the Three course.js Journey.
This is my first such video and the first video in English. I still added subtitles because my English speaking skills are not very good. :)
I studied on the Three.js Journey course by Bruno Simon, the creator of the popular website with the red car. To reinforce the knowledge I gained, I made the Kaino Wagon website. It exceeded my expectations and was very well-received by others. The reactions of people continue to inspire me!
The code in on my Github
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Another one of my games on JS. You can play here.
I wrote this Pong from scratch, only taking some functions and concepts from a tutorial. I completely changed the structure proposed by the author and added a settings module, separated all drawing functions, and much more. Considering my very small programming experience, just under 2 months, I am very proud of the work I have done.
The code in on my Github
My first game. You can play here.
It is completely made in JavaScript with the help of lessons from YouTube. I repeated the games completely and did a code analysis, it taught me a lot.
The code in on my Github
Four of my models are in the format .blend
Level required:
One
The first serious job. First, a high-poly model was created, and then an optimized low-poly model. Textures are created in sapstain painter.
Learn more about this work on ArtStation
The airplane model was made following instructional videos. I learned to work with texture maps and got a bit familiar with the Cycles engine. The model was also made solely for practice and rendering, not optimized in any way. Just look at the number of triangles!😂
118 objects and 18,446,744,069,448,346,484 triangles
My original plot and execution. The model was made solely for practice and is not optimized in any way.
1,753 objects and 1,387,197 triangles
My first work in 3d. Blender turned out to be a very friendly program! The model was made according to video tutorials from YouTube, it took about a month of unhurried work to create. The house is made in a cartoon style that I really like, I enjoyed this training.
114 objects and 56,416 triangles

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