Year Review of 2025
Happy New Year to everyone!
I hope you had a great end of 2025 and that 2026 will be an amazing year for all of you.
During 2025, like in 2024, I was focused on the Vore update of Macro Micro VR Service.
It’s a very big update with a lot of challenges and foundational features for the next steps of the game.
I invite you to read the devblogs of 2025 to see the amount of work done this year:
DevblogsThe build v0.4.7 and v0.4.7.1 will finally close this big update and I will be able to move on to other features and content for the game.
During this month, I will post a new vote letting you choose what will be the next focus after the Vore update.
As a reminder, in 2025 I changed the game versioning system.
- v0.4.5.1 became v0.4.6
- v0.4.5.2 became v0.4.7
After the Vore update v0.4.7.1, I will focus on two or three milestones v0.4.8, v0.4.9, v0.4.10 before starting the big v0.5.0 update.
The update v0.5.0, planned for after 2026, will add a new character and environment. I will add more details about it in the next vote post.
Money and Support
Like every year, here is a summary with some numbers:
In 2025 I generated a total gross revenue of 62 329 EUR
- Patreon remains my main source of income with 47 526 EUR gross revenue.
- SubscribeStar generated 2 607 EUR gross revenue.
- Tipeee generated 36 EUR gross revenue.
- Boosty generated 979 EUR gross revenue.
- My tools and side work generated 11 179 EUR gross revenue.
You need to subtract 15 031 EUR of taxes and fees to get the net revenue.
So the total net revenue for 2025 is around 45 234 EUR.
With this money I reinvested 5 208 EUR in tools, materials, external services, etc.
Thank you very much for continuing to support my work, and the development of Macro Micro VR Service. ❤
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(Post also available on my
website)
Hope you are doing well!
Something like pressing the micro lightly against a sole with toes while sitting,
giving stuck micro a gentle squish instead of stomp, carefully licking stuck micro off a sole,
keeping micro pinned against chest fluff while sleeping,
giving a tease stomp right between toes instead of actual one (and immediately raising the paw up if it somehow lands on top of the micro with "oops! sorry!.."), etc.
I'm going good thank you, hope you too. ^^
Yes I plan to add more gentle interaction. About Talas (The bird) he is not gentle by default but you can make him more friendly by rubbing his soles.
It is also possible to change the AI personality configuration using the Game Master mode.
I plan to add more gentle animations, hugs and stuff but I have no date for that. Unware reaction when a gentle macro notices you is always fun. :3
In the update v0.5 I will also add a new character. You will be able to vote for a more or less gentle character, and the most voted will be the new one for v0.5 update.
Yes with the AI update I will do many changes to add more possibility and better reactivity. And an update like the kitchen or bathroom will add more interactions. :3
Thank you very much! ^v^