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TheMysticSword
TheMysticSword
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RoR2 mod patches & coding mishaps!

Hi! I've updated 2 of my Risk of Rain 2 mods today, with these mods being BanditHPThresholdDisplay and Mystic's Items!
For those who don't know, BanditHPThresholdDisplay is a small QoL mod I made a while ago at the request of my friend, which showed an HP threshold bar above enemy healthbars that indicated when an enemy could be executed with Bandit's Lights Out and Desperado abilities, plus a red bar that was twice as long as the pink one for crit shots (which is extremely useful, since Bandit has innate backstab crits).
Now, the mod still has that functionality, but also shows a neat pink visual mark on enemies that can be executed at the moment, and a red mark on enemies that can be executed on a crit shot. All of this should make the Bandit's special feel more of a finisher and less of a guessing game of "will this kill the enemy or leave it with 5% HP?".
Oh, the update also fixed the issue where my threshold calculation formula didn't take enemy armor into account, so you'd often use the special too early on bosses. Whoops!
Now, let's talk about the Mystic's Items patch!
Did you know that Marwan's Ash was weaker than intended? Well, neither did I.
Initially, I set its damage to 6, but during testing it as the Commando with a Crowdfunder it turned out to be pretty OP, so I nerfed it to 2. But now it's apparent that it's too weak for other characters who don't have such a high fire rate, so I buffed it back in this patch.
Also, all RoR2 characters have their damage increased by 20% for each level. I completely screwed that part up while making this item, and accidentally made its damage increase by a mere 10%(!!!) per level. So, all of that added up to the item being super weak.
You can now deploy Siren Poles during Teleporter events! I initially made the item unusable during TP events in fear of breaking something if I triggered "on TP start/end" effects (such as Aurelionite spawning) during the event, but realized that I could just *not* trigger effects during a TP event while chatting in the modding Discord server. So, yeah, I guess explaining problems to others does help with finding solutions.
Vintage Microphone no longer knocks you back if you're a flying body.
You wouldn't normally think that it'd ever be a problem, but apparently you could get an Equipment Drone to fling itself into a wall and die from impact damage. I'd totally keep that in because it sounds funny, but losing an Equipment Drone always feels bad, so yeah, not doing that.
Guess who was wrong this whole time! Puzzle of Chronos's health regen never scaled with level! I was just stupid and assumed that it did!
Luckily, I figured that out while making the Mending ability for Aspect Abilities, so now everything works as it should. Please, do not blame the person who made RecalculateStatsAPI, it's all my fault lmao
And that's it for funny dumb modding stories! Thank you very much for reading <3 I'll probably write more of these when updating mods in the future.

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