Size Difference World

Size Difference World 

size difference world

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Size Difference World Game Devstory And Content Update

New images can be found in the February 2026 folder.
The path to the folder with updated images in the private gallery is as follows:
2026 > 02
The link to the private gallery can be found in the pinned post on the home page for paid subscribers.
I would like to take this opportunity to express my endless thanks for supporting my activities to my general sponsors with the nicknames:
• MistressofTransformation
• Glen
• Cimbri
Your support is very helpful and motivating!
Hi!
I’m continuing my story about developing games and other size difference content.
My name is still Helen, and I’m still a single mother with two children, working three jobs at different factories.
I work on creating size difference images late in the evenings on weekdays. And on weekends (also late in the evenings, since household chores and spending time with my kids still need to be done), I work on developing size difference games.
At the moment, I’m working alone, without any help. All I can rely on are my own strength and enthusiasm.
Please take the above into account and understand why development is progressing more slowly than I’d like.
Now I’m remembering how easy it was for me to develop the platformer game Final Exam. Almost all of the game mechanics were built on the standard behaviours of the Construct engine. It was easy for me to understand how these behaviours worked, and the bulk of the work involved creating the necessary images. Fortunately, I had an assistant at the time.
Developing the game mechanics for Size Difference World (an RPG like game) has proven to be much more difficult. This kind of game requires a better understanding of programming code. I need to study and figure things out a lot — and that takes a great deal of free time.
I’m starting to wonder again: will I be able to make Size Difference World the way I envisioned it? I was only able to complete Final Exam thanks to its simplicity. That platformer had straightforward game mechanics and a plot that played a secondary role. But Final Exam was a complete failure. Now, almost no one even plays its free version. It seems that games like this don’t interest modern players.
Size Difference World involves both complex mechanics and a reasonably well developed plot. I tried to simplify the plot in favour of adding more action, but because of this attempt, I still can’t figure out how to implement the mechanics I envisioned. I’m starting to fall into depression again, like at the end of last year, and it’s really weighing me down. The periods when I can work on the game are separated by the week I spend working at the factories, and during that time I end up forgetting what I was doing a week ago — even though I try to keep notes.
I wish I had more free time! But where can I find it? I have no idea at all! Nothing is working out for me!
Many followers are leaving me, citing my lack of activity as the reason. This is doubly sad, because people don’t even realise how active I have to be in life. But because I’m losing followers every day, I have to direct my activity in a completely different direction — not towards content development.
I understand that users don’t care about my problems. People care about results, not stories about failures.
Please believe me — I’m not complaining, and I’m not trying to beg for donations! Support is entirely voluntary! I’m just stating a fact. Please don’t think badly of me!
But I want to get back to thinking about the game. Experience has shown that weakening the plot in favour of increasing the action led to a poor result. So maybe I should try shifting the balance the other way? What if I minimise the action and prioritise the plot instead?
Yes, time has shown that I’m not good at creating storylines. However, it turns out I’m also not very good at creating complex game mechanics. So what does that mean? Does that mean I’m just bad at game development? Yes?
Maybe. But I really want to make a game, so I don’t want to stop now — even though it seems like there’s no progress being made in development.
But I know how to create images. Maybe my images can compensate for the shortcomings of the game’s plot? Maybe it makes sense to minimise the action altogether? I could try adding more images to the game. The plot would advance through choosing responses during dialogues…
…I paused just now and then re read the previous paragraph. It turns out I’ve come to the conclusion that the game should turn into a visual novel… Actually, the game had already become a visual novel in its previous version. It’s just that the previous version had a lot of walking. In the new version, I need to remove that walking and add more images.
Of course, I’ll have to create more images for the game in a short timeframe. This might affect the quality of the images a bit. After all, I’m developing the game completely on my own now… Although maybe everything won’t be as bad as it seems.
Well, there are still many questions and assumptions. I need to try things out, and time will tell what the result is.
For now, my enthusiasm hasn’t completely run out, and I want to keep working on the game — even despite all the difficulties in my life. Please forgive me if I’m not active enough for some of you. I’m trying very hard!
Today I didn’t record any video again. I might stop recording videos in the future, as it’s very labour intensive for me. Instead, I’ll go back to publishing work in progress builds when I have something to show in the game… Again, time will tell whether my reasoning is correct.
I created a new size difference image. It’s now available in the private gallery.
Please take some time to read all previous posts related to the game's development, if you have any questions or comments. It's possible that most of questions have already been answered.
Thank you so much to everyone who supports me!
Special thanks to the sponsors with nicknames
• InfectedKH
• Kngprotea
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